Skill Name | Equipment Type | Description | Levels | Actual Effect |
---|---|---|---|---|
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WEAPON | Increases attack power. |
Lv. 1: Attack +3
Lv. 2: Attack +5
Lv. 3: Attack +7
Lv. 4: Attack +2%
Bonus: +8
Lv. 5: Attack +4%
Bonus: +9
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EQUIP | Increases attack when you have recoverable damage (the red portion of your Health Gauge). |
Lv. 1: Attack +5 while active.
Lv. 2: Attack +10 while active.
Lv. 3: Attack +15 while active.
Lv. 4: Attack +20 while active.
Lv. 5: Attack +25 while active.
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EQUIP | Temporarily increases attack power after executing a perfectly-timed evade just as a monster attacks. |
Lv. 1: Attack +10 while active.
Lv. 2: Attack +15 while active.
Lv. 3: Attack +20 while active.
Lv. 4: Attack +25 while active.
Lv. 5: Attack +30 while active.
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WEAPON | Temporarily increases attack power after executing a perfectly-timed guard. |
Lv. 1: Attack +5% while active.
Lv. 2: Attack +10% while active.
Lv. 3: Attack +15% while active.
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EQUIP | Increases attack when your health is full. |
Lv. 1: Attack +3 while active.
Lv. 2: Attack +6 while active.
Lv. 3: Attack +10 while active.
Lv. 4: Attack +15 while active.
Lv. 5: Attack +20 while active.
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EQUIP | Temporarily increases attack power after being knocked back. |
Lv. 1: Attack +10 while active.
Lv. 2: Attack +15 while active.
Moderately extends effect time.
Lv. 3: Attack +25 while active.
Extends effect time.
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WEAPON | Increases affinity. |
Lv. 1: Affinity +4%
Lv. 2: Affinity +8%
Lv. 3: Affinity +12%
Lv. 4: Affinity +16%
Lv. 5: Affinity +20%
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WEAPON | Increases the damage of critical hits. |
Lv. 1: Increases damage dealt
by critical hits to 28%.
Lv. 2: Increases damage dealt
by critical hits to 31%.
Lv. 3: Increases damage dealt
by critical hits to 34%.
Lv. 4: Increases damage dealt
by critical hits to 37%.
Lv. 5: Increases damage dealt
by critical hits to 40%.
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EQUIP | Increases the affinity of attacks that exploit a monster's weak points and wounds. |
Lv. 1: Attacks that hit weak points gain
affinity +5%, with an extra 3%
on wounds.
Lv. 2: Attacks that hit weak points gain
affinity +10%, with an extra 5%
on wounds.
Lv. 3: Attacks that hit weak points gain
affinity +15%, with an extra 10%
on wounds.
Lv. 4: Attacks that hit weak points have
20% increased affinity, with an
extra 15% on wounds.
Lv. 5: Attacks that hit weak points have
30% increased affinity, with an
extra 20% on wounds.
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WEAPON | Increases affinity when performing draw attacks. (Not effective while riding.) |
Lv. 1: Affinity +50%
Lv. 2: Affinity +75%
Lv. 3: Affinity +100%
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EQUIP | Increases affinity if stamina is kept full for a period of time. |
Lv. 1: Affinity +10% while active
Lv. 2: Affinity +20% while active
Lv. 3: Affinity +30% while active
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WEAPON | Increases fire element attack power. (Elemental attack power has a maximum limit.) |
Lv. 1: Fire attack +40
Lv. 2: Fire attack +10%
Bonus: +50
Lv. 3: Fire attack +20%
Bonus: +60
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WEAPON | Increases water element attack power. (Elemental attack power has a maximum limit.) |
Lv. 1: Water attack +40
Lv. 2: Water attack +10%
Bonus: +50
Lv. 3: Water attack +20%
Bonus: +60
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WEAPON | Increases ice element attack power. (Elemental attack power has a maximum limit.) |
Lv. 1: Ice attack +40
Lv. 2: Ice attack +10%
Bonus: +50
Lv. 3: Ice attack +20%
Bonus: +60
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WEAPON | Increases thunder element attack power. (Elemental attack power has a maximum limit.) |
Lv. 1: Thunder attack +40
Lv. 2: Thunder attack +10%
Bonus: +50
Lv. 3: Thunder attack +20%
Bonus: +60
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WEAPON | Increases dragon element attack power. (Elemental attack power has a maximum limit.) |
Lv. 1: Dragon attack +40
Lv. 2: Dragon attack +10%
Bonus: +50
Lv. 3: Dragon attack +20%
Bonus: +60
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WEAPON | Increases the rate of poison buildup. (Poison buildup has a maximum limit.) |
Lv. 1: Poison buildup +5%
Bonus: +10
Lv. 2: Poison buildup +10%
Bonus: +20
Lv. 3: Poison buildup +20%
Bonus: +50
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WEAPON | Increases the rate of paralysis buildup. (Paralysis buildup has a maximum limit.) |
Lv. 1: Paralysis buildup +5%
Bonus: +10
Lv. 2: Paralysis buildup +10%
Bonus: +20
Lv. 3: Paralysis buildup +20%
Bonus: +50
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WEAPON | Increases the rate of sleep buildup. (Sleep buildup has a maximum limit.) |
Lv. 1: Sleep buildup +5%
Bonus: +10
Lv. 2: Sleep buildup +10%
Bonus: +20
Lv. 3: Sleep buildup +20%
Bonus: +50
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WEAPON | Increases the rate of blast buildup. (Blast buildup has a maximum limit.) |
Lv. 1: Blast buildup +5%
Bonus: +10
Lv. 2: Blast buildup +10%
Bonus: +20
Lv. 3: Blast buildup +20%
Bonus: +50
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WEAPON | Increases elemental damage (fire, water, thunder, ice, dragon) when landing critical hits. |
Lv. 1: Slightly increases elemental damage
while active.
Lv. 2: Increases elemental damage
while active.
Lv. 3: Greatly increases elemental damage
while active.
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WEAPON | Increases abnormal status effects (paralysis, poison, sleep, blast) when landing critical hits. |
Lv. 1: Slightly increases abnormal
status effects when landing
critical hits.
Lv. 2: Increases abnormal status effects
when landing critical hits.
Lv. 3: Greatly increases abnormal
status effects when landing
critical hits.
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WEAPON | Increases element power and status buildup for charged attacks. |
Lv. 1: Slightly increases elemental
damage and status buildup
for charged attacks.
Lv. 2: Increases elemental damage
and status buildup for
charged attacks.
Lv. 3: Greatly increases elemental
damage and status buildup
for charged attacks.
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EQUIP | After taking elemental damage, temporarily grants you dragon element effects. (Cooldown after effect ends.) |
Lv. 1: While active, deals extra dragon damage
after dealing enough elemental damage.
Slightly increases dragon attack.
Lv. 2: Increases additional dragon damage
and increases dragon attack.
Lv. 3: Further increases additional dragon
damage and greatly increases dragon
attack.
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WEAPON | Extends the weapon sharpness gauge. However, it will not increase the gauge past its maximum. |
Lv. 1: Weapon sharpness +10
Lv. 2: Weapon sharpness +20
Lv. 3: Weapon sharpness +30
Lv. 4: Weapon sharpness +40
Lv. 5: Weapon sharpness +50
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WEAPON | Prevents your weapon from losing sharpness. |
Lv. 1: Grants a 10% chance of no
sharpness loss.
Lv. 2: Grants a 25% chance of no
sharpness loss.
Lv. 3: Grants a 50% chance of no
sharpness loss.
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WEAPON | Weapon sharpness does not decrease for a set time after sharpening. |
Lv. 1: Grants no sharpness loss for
30 seconds after activation.
Lv. 2: Grants no sharpness loss for
60 seconds after activation.
Lv. 3: Grants no sharpness loss for
90 seconds after activation.
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WEAPON | Your attacks are deflected less and deal more damage to hard targets. |
Lv. 1: 50% chance of your attacks
not being deflected, +10%
damage to hard targets.
Lv. 2: 100% chance of your attacks
not being deflected, +15%
damage to hard targets.
Lv. 3: 100% chance of your attacks
not being deflected, +30%
damage to hard targets.
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WEAPON | Increases attack power when your weapon sharpness is low. |
Lv. 1: +5% attack power when
your sharpness gauge is
yellow or lower.
Lv. 2: +10% attack power when
your sharpness gauge is
yellow or lower.
Lv. 3: +10% attack power when
your sharpness gauge is
green or lower.
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WEAPON | Prevents your weapon from losing sharpness during critical hits. |
Lv. 1: Grants an 80% chance of no
sharpness loss while active.
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WEAPON | Increases the attack power of Normal Ammo, normal arrows, and Flying Swallow Shot. |
Lv. 1: Slightly increases the power of
specified ammo and arrows.
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WEAPON | Increases the attack of the bowgun's Pierce Ammo, and the bow's Dragon Piercer and Thousand Dragons. |
Lv. 1: Slightly increases the power of
specified ammo and arrows.
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WEAPON | Increases the attack of the bowgun's Spread Ammo and the bow's Power Shots and Quick Shots. |
Lv. 1: Slightly increases the power of
specified ammo and arrows.
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WEAPON | Extends the range in which ammo and arrows have maximum power. |
Lv. 1: Slightly extends range.
Lv. 2: Extends range.
Lv. 3: Greatly extends range.
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WEAPON | Improves light bowgun rapid fire. |
Lv. 1: Rapid fire damage +5%
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WEAPON | Increases the bowgun's reload speed and increases the power of bullets when fully loaded. |
Lv. 1: Moderately increases bowgun reload
speed and attack power of ammo
when certain conditions are met.
Lv. 2: Increases bowgun reload speed
and attack power of ammo when
certain conditions are met.
Lv. 3: Greatly increases bowgun reload
speed and attack power of ammo
when certain conditions are met.
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WEAPON | Increases affinity of bowgun ammo/ coatings from the fourth shot and attack of the fourth and sixth shots. |
Lv. 1: Slightly increases the attack
power and affinity of ammo
after certain conditions are met.
Lv. 2: Moderately increases attack power
and affinity of ammo after certain
conditions are met.
Lv. 3: Increases the attack power
and affinity of ammo after
certain conditions are met.
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WEAPON | Increases the power of the bowgun's special ammo, and the bow's Dragon Piercer, Thousand Dragons, and Tracer. |
Lv. 1: Moderately increases the power
of specified ammo and arrows.
Lv. 2: Increases the power of specified
ammo and arrows.
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WEAPON | Allows you to apply poison coatings. |
Lv. 1: Lets you use poison coatings.
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WEAPON | Allows you to apply paralysis coatings. |
Lv. 1: Lets you use paralysis coatings.
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WEAPON | Allows you to apply sleep coatings. |
Lv. 1: Lets you use sleep coatings.
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WEAPON | Allows you to apply blast coatings. |
Lv. 1: Lets you use blast coatings.
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WEAPON | Allows you to apply exhaust coatings. |
Lv. 1: Lets you use exhaust coatings.
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EQUIP | Increases defense. Also improves resistances at higher levels. |
Lv. 1: Defense +5
Lv. 2: Defense +10
Lv. 3: Defense +5%
Bonus: +10
Lv. 4: Defense +5%
Bonus: +20
All elemental resistances +3
Lv. 5: Defense +8%
Bonus: +20
All elemental resistances +3
Lv. 6: Defense +8%
Bonus: +35
All elemental resistances +5
Lv. 7: Defense +10%
Bonus: +35
All elemental resistances +5
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EQUIP | Has a predetermined chance of reducing the damage you take. |
Lv. 1: While active, reduces damage
taken by 15%.
Lv. 2: While active, reduces damage
taken by 30%.
Lv. 3: While active, reduces damage
taken by 50%.
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EQUIP | Increases fire resistance. Also improves defense at higher levels. |
Lv. 1: Fire resistance +6
Lv. 2: Fire resistance +12
Lv. 3: Fire resistance +20
Defense +10
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EQUIP | Increases water resistance. Also improves defense at higher levels. |
Lv. 1: Water resistance +6
Lv. 2: Water resistance +12
Lv. 3: Water resistance +20
Defense +10
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EQUIP | Increases thunder resistance. Also improves defense at higher levels. |
Lv. 1: Thunder resistance +6
Lv. 2: Thunder resistance +12
Lv. 3: Thunder resistance +20
Defense +10
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EQUIP | Increases ice resistance. Also improves defense at higher levels. |
Lv. 1: Ice resistance +6
Lv. 2: Ice resistance +12
Lv. 3: Ice resistance +20
Defense +10
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EQUIP | Increases dragon resistance. Also improves defense at higher levels. |
Lv. 1: Dragon resistance +6
Lv. 2: Dragon resistance +12
Lv. 3: Dragon resistance +20
Defense +10
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EQUIP | Reduces damage while poisoned. |
Lv. 1: Reduces the number of times you take poison damage.
Lv. 2: Greatly reduces the number of times you take poison damage.
Lv. 3: Prevents poison.
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EQUIP | Reduces the duration of paralysis. |
Lv. 1: Reduces the duration
of paralysis by 30%.
Lv. 2: Reduces the duration
of paralysis by 60%.
Lv. 3: Prevents paralysis.
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EQUIP | Reduces the duration of sleep. |
Lv. 1: Reduces the duration
of sleep by 30%.
Lv. 2: Reduces the duration
of sleep by 60%.
Lv. 3: Prevents sleep.
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EQUIP | Grants protection against defense down. |
Lv. 1: Reduces the duration of defense
down by 50%.
Lv. 2: Reduces the duration of defense
down by 75%.
Lv. 3: Prevents defense down.
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EQUIP | Grants protection against all elemental blights. |
Lv. 1: Reduces the duration of all
elemental blights by 50%.
Lv. 2: Reduces the duration of all
elemental blights by 75%.
Lv. 3: Nullifies all elemental blights.
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EQUIP | Reduces the duration of stun. |
Lv. 1: Reduces the duration
of stun by 30%.
Lv. 2: Reduces the duration
of stun by 60%.
Lv. 3: Prevents stun.
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EQUIP | Grants protection against bleeding. |
Lv. 1: Reduces damage while bleeding.
Lv. 2: Greatly reduces damage while
bleeding.
Lv. 3: Prevents bleeding.
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EQUIP | Grants protection against webbed status and frostblight. |
Lv. 1: Allows you to quickly recover from
webbed status or frostblight.
Lv. 2: Allows you to very quickly recover
from webbed status or frostblight.
Lv. 3: Prevents webbed status and frostblight.
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EQUIP | Grants protection against blastblight. |
Lv. 1: Delays blastblight and reduces
blast damage.
Lv. 2: Greatly delays blastblight and
greatly reduces blast damage.
Lv. 3: Prevents blastblight.
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EQUIP | Grants protection against stench. |
Lv. 1: Reduces stench duration by 50%.
Lv. 2: Prevents stench.
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EQUIP | Grants protection against environmental damage, such as from heat or cold. |
Lv. 1: Negates the effects of heat and cold.
Lv. 2: Negates environmental damage.
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EQUIP | Increases the amount recovered when restoring health. |
Lv. 1: Slightly increases recovery.
Lv. 2: Moderately increases recovery.
Lv. 3: Greatly increases recovery.
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EQUIP | Speeds healing of recoverable damage (the red portion of the Health Gauge). |
Lv. 1: Doubles the speed at which
you heal recoverable damage.
Lv. 2: Triples the speed at which
you heal recoverable damage.
Lv. 3: Quadruples the speed at
which you heal recoverable
damage.
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EQUIP | Extra health is recovered from environmental interactables. |
Lv. 1: Restores 50 health.
Lv. 2: Restores 80 health.
Lv. 3: Restores 100 health.
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EQUIP | Reduces stamina depletion when evading, blocking, or doing certain other actions. |
Lv. 1: Reduces fixed stamina
depletion by 10%.
Lv. 2: Reduces fixed stamina
depletion by 20%.
Lv. 3: Reduces fixed stamina
depletion by 30%.
Lv. 4: Reduces fixed stamina
depletion by 40%.
Lv. 5: Reduces fixed stamina
depletion by 50%.
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EQUIP | Speeds up stamina recovery. |
Lv. 1: Stamina recovery speed +10%
Lv. 2: Stamina recovery speed +30%
Lv. 3: Stamina recovery speed +50%
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EQUIP | Slows down stamina depletion for actions that continuously drain stamina (such as dashing). |
Lv. 1: Reduces continuous stamina
depletion by 15%.
Lv. 2: Reduces continuous stamina
depletion by 30%.
Lv. 3: Reduces continuous stamina
depletion by 50%.
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EQUIP | Reduces maximum stamina depletion over time. |
Lv. 1: Extends the time until your stamina cap reduces by 50%.
Lv. 2: Extends the time until your
stamina cap reduces by 100%.
Lv. 3: Prevents your stamina cap
from decreasing.
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EQUIP | Increases attack power and affinity when large monsters become enraged. |
Lv. 1: Attack +4 and affinity +3%
while active.
Lv. 2: Attack +8 and affinity +5%
while active.
Lv. 3: Attack +12 and affinity +7%
while active.
Lv. 4: Attack +16 and affinity +10%
while active.
Lv. 5: Attack +20 and affinity +15%
while active.
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EQUIP | Temporarily increases affinity and reduces stamina depletion when certain conditions are met. |
Lv. 1: While active, affinity +10% and reduces stamina depletion by 30%.
Lv. 2: While active, affinity +20%
and reduces stamina
depletion by 30%.
Lv. 3: While active, affinity +30%
and reduces stamina
depletion by 50%.
Lv. 4: While active, affinity +40%
and reduces stamina
depletion by 50%.
Lv. 5: While active, affinity +50%
and reduces stamina
depletion by 50%.
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EQUIP | Increases attack power and defense when health drops to 35% or lower. |
Lv. 1: Defense +50 while active.
Lv. 2: Attack +5% and defense +50
while active.
Lv. 3: Attack +5% and defense +100
while active.
Lv. 4: Attack +10% and defense +100
while active.
Lv. 5: Attack +30% and defense-increasing effects are negated while active.
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EQUIP | Continuously landing hits gradually increases attack and elemental attack. (Amount increased depends on weapon.) |
Lv. 1: On first hit, gain a small temporary
attack and element boost, replaced
by a larger boost after the fifth hit.
Lv. 2: Hit 5 successive times for
a moderate stat boost.
Lv. 3: Hit 5 successive times for
a bigger stat boost.
Lv. 4: Hit 5 successive times for
an even bigger stat boost.
Lv. 5: Hit 5 successive times for
a huge stat boost.
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EQUIP | Increases attack power and affinity against large monsters affected by poison or paralysis. |
Lv. 1: Attack +6 against large monsters
affected by poison or paralysis.
Lv. 2: Attack +8 and affinity +5%
against large monsters affected
by poison or paralysis.
Lv. 3: Attack +10 and affinity +10%
against large monsters affected
by poison or paralysis.
Lv. 4: Attack +12 and affinity +15%
against large monsters affected
by poison or paralysis.
Lv. 5: Attack +15 and affinity +20%
against large monsters affected
by poison or paralysis.
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EQUIP | Makes it easier to inflict wounds. Upon inflicting enough damage, also deals additional non-elemental damage. |
Lv. 1: Makes it ever so slightly easier
to inflict wounds. Also deals
additional non-elemental damage.
Lv. 2: Makes it moderately easier to inflict
wounds. Also deals slightly more
additional non-elemental damage.
Lv. 3: Makes it easier to inflict wounds.
Also deals moderately more
additional non-elemental damage.
Lv. 4: Makes it much easier to inflict
wounds. Also deals more additional
non-elemental damage.
Lv. 5: Makes it significantly easier to
inflict wounds. Also deals much more
additional non-elemental damage.
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EQUIP | Powers up Palicoes. |
Lv. 1: Increases Palico attack power
and defense by 5%.
Lv. 2: Increases Palico attack power
and defense by 10%.
Lv. 3: Increases Palico attack power
and defense by 15%.
Lv. 4: Increases Palico attack power
and defense by 20%.
Lv. 5: Increases Palico attack power
and defense by 25%.
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WEAPON | Increases the fill rate for weapons with gauges and the charge rate for weapons with charge attacks. |
Lv. 1: Slightly increases gauge fill rate and
reduces charge times by 5%.
Lv. 2: Moderately increases gauge fill rate
and reduces charge times by 10%.
Lv. 3: Increases gauge fill rate and
reduces charge times by 15%.
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WEAPON | Allows long swords, dual blades, insect glaives, switch axes, and charge blades to stay powered up longer. |
Lv. 1: Moderately boosts the duration
weapons are powered up.
Lv. 2: Boosts the duration weapons
are powered up.
Lv. 3: Greatly boosts the duration
weapons are powered up.
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WEAPON | Adds a stun effect to draw attacks and slightly increases attack power. (Not effective while riding.) |
Lv. 1: Draw attacks deal a small
amount of stun damage
and gain attack +3.
Lv. 2: Draw attacks deal a medium
amount of stun damage
and gain attack +5.
Lv. 3: Draw attacks deal a large
amount of stun damage
and gain attack +7.
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WEAPON | Makes it easier to stun monsters. |
Lv. 1: Stun power +20%
Lv. 2: Stun power +30%
Lv. 3: Stun power +40%
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WEAPON | Increases certain attacks' ability to exhaust monsters. |
Lv. 1: Exhaust power +20%
Lv. 2: Exhaust power +30%
Lv. 3: Exhaust power +40%
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WEAPON | Strengthens explosive attacks like shells, Wyvern's Fire, charge blade phial attacks, and Sticky Ammo. |
Lv. 1: Moderately increases each attack
and Wyvern's Fire firing speed.
Shelling fire attack +30.
Lv. 2: Increases each attack and
Wyvern's Fire firing speed.
Shelling fire attack +60.
Lv. 3: Greatly increases each attack
and Wyvern's Fire firing speed.
Shelling fire attack +90.
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WEAPON | Increases switch speed and power for switch axes and charge blades. |
Lv. 1: Speed +10%
Lv. 2: Speed +20%
Morph attack damage +10%
Lv. 3: Speed +30%
Morph attack damage +20%
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EQUIP | Makes it easier to break large monster parts, and increases damage dealt when destroying a wound with a Focus Strike. |
Lv. 1: Increases part damage and
damage dealt when conditions
are met by 10%.
Lv. 2: Increases part damage and
damage dealt when conditions
are met by 20%.
Lv. 3: Increases part damage and
damage dealt when conditions
are met by 30%.
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EQUIP | Temporarily increases elemental attack power and status effects after recovering from blights or abnormal status. |
Lv. 1: When active, grants a slight
increase to elemental damage
and status buildup.
Lv. 2: When active, grants an
increase to elemental damage
and status buildup.
Lv. 3: When active, grants a large
increase to elemental damage
and status buildup.
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EQUIP | Temporarily increases damage to large monsters with a successful Sneak Attack. |
Lv. 1: Attack +5% while active.
Lv. 2: Attack +10% while active.
Lv. 3: Attack +15% while active.
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EQUIP | Once infected, makes it easier to overcome the Frenzy and increases affinity if cured. |
Lv. 1: Slightly increases recovery rate
after contracting the Frenzy.
Affinity +3% if cured.
Lv. 2: Increases recovery rate after
contracting the Frenzy.
Affinity +6% if cured.
Lv. 3: Greatly increases recovery rate
after contracting the Frenzy.
Affinity +15% if cured.
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EQUIP | After taking elemental damage, temporarily grants you element effects. (Cooldown after effect ends) |
Lv. 1: While active, slightly increases elemental attack, and resistance to element taken at activation by 4.
Lv. 2: While active, moderately increases
elemental attack, and resistance
to element taken at activation by 6.
Lv. 3: While active, increases elemental
attack, and resistance to element
taken at activation by 8.
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WEAPON | Increases the effect duration of hunting horn melodies. (Effect lost when you change weapons.) |
Lv. 1: Extends Melody Effect duration
and increases the chance of larger
heals from healing melodies.
Lv. 2: Greatly increases the effect
duration of hunting horn
melodies.
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WEAPON | Increases your power to induce stun when you hit a monster with a hammer's charged attack. |
Lv. 1: Activates skill effect.
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WEAPON | Increases the damage caused by jumping attacks. |
Lv. 1: Jumping attack power +10%
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EQUIP | Attack and defense increase as time passes while on a quest. (The maximum is reached after 30 minutes.) |
Lv. 1: Activates skill effect.
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WEAPON | Extends the duration of your poison's effect on monsters. |
Lv. 1: Extends the duration of your
poison's effect by 20%.
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WEAPON | Reduces knockbacks and stamina depletion when guarding. |
Lv. 1: Slightly decreases the impact
of attacks and reduces stamina
depletion by 15%.
Lv. 2: Decreases the impact of attacks and
reduces stamina depletion by 30%.
Lv. 3: Greatly decreases the impact of
attacks and reduces stamina
depletion by 50%.
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EQUIP | Extends the invulnerability period when evading. |
Lv. 1: Very slightly increases
invulnerability window.
Lv. 2: Slightly increases
invulnerability window.
Lv. 3: Increases invulnerability
window.
Lv. 4: Greatly increases
invulnerability window.
Lv. 5: Massively increases
invulnerability window.
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EQUIP | Increases evade distance. |
Lv. 1: Slightly extends evasion
distance.
Lv. 2: Extends evasion distance.
Lv. 3: Greatly extends evasion
distance.
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EQUIP | Grants protection from large monsters' roars. |
Lv. 1: Reduces the effects of weak
monster roars.
Lv. 2: Nullifies weak monster roars and
reduces the effects of strong
monster roars.
Lv. 3: Nullifies weak and strong
monster roars.
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WEAPON | Allows you to guard against ordinarily unblockable attacks. |
Lv. 1: Reduces damage taken by 30%.
Lv. 2: Reduces damage taken by 50%.
Lv. 3: Reduces damage taken by 80%.
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EQUIP | Speeds up weapon sheathing. |
Lv. 1: Slightly increases sheathing
speed.
Lv. 2: Increases sheathing speed.
Lv. 3: Greatly increases sheathing speed.
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EQUIP | Grants protection against wind pressure. |
Lv. 1: Negates minor wind pressure
and halves the effects of
major wind pressure.
Lv. 2: Negates minor and major wind
pressure and halves the effects
of dragon wind pressure.
Lv. 3: Negates all kinds of wind pressure.
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EQUIP | Grants protection against ground tremors. |
Lv. 1: Nullifies very minor ground tremors
and halves effects of minor ground
tremors.
Lv. 2: Nullifies up to minor ground tremors
and greatly reduces the effects of
major ground tremors.
Lv. 3: Nullifies all ground tremors.
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EQUIP | Prevents knockbacks and other reactions to small damage. |
Lv. 1: Prevents knockbacks.
Lv. 2: Prevents knockbacks. Tripping is
reduced to a knockback instead.
Lv. 3: Prevents knockbacks and
tripping.
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EQUIP | Reduces the chance small monsters will attack after spotting you. (Has no effect on certain monsters.) |
Lv. 1: Discourages monsters from engaging
you even if you've been spotted.
Lv. 2: Highly discourages monsters from
engaging you even if you've
been spotted.
Lv. 3: Prevents monsters from engaging
you even if you've been spotted.
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EQUIP | Increases meat-eating and item-consumption speed. |
Lv. 1: Moderately increases eating
speed.
Lv. 2: Increases eating speed.
Lv. 3: Greatly increases eating
speed.
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WEAPON | Improves reloading, and increases the gunlance's shell capacity and charge blade's phial capacity. |
Lv. 1: Increases shell and phial
reloading speed.
Lv. 2: Increases shell/phial reloading speed.
Gunlance loading capacity +1. Charge
blade charges 5 phials on yellow gauge.
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EQUIP | Grants resistance against impairments to mobility while in water, oilsilt, or streams. |
Lv. 1: Negates the effects of muddy streams,
and prevents you from being slowed
down in water or oilsilt.
Lv. 2: Also negates the effects of waves.
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EQUIP | Disables damage reactions when you hit a friend or when a friend hits you. |
Lv. 1: Activates skill effect.
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EQUIP | Allows you to do a dive-evade when facing towards large monsters and extends the dive-evade distance. |
Lv. 1: Enables skill use.
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EQUIP | Prevents attacks from knocking you back during a jump. |
Lv. 1: Negates knockback during
jumps.
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EQUIP | Decreases stamina depletion when climbing on vines. |
Lv. 1: Reduces stamina depletion while
climbing by 50%.
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EQUIP | Allows the effects of certain items to also affect nearby allies. |
Lv. 1: Items affect nearby allies
with 33% of their efficacy.
Lv. 2: Items affect nearby allies
in a wider radius with 33%
of their efficacy.
Lv. 3: Items affect nearby allies
in a wider radius with 66%
of their efficacy.
Lv. 4: Items affect nearby allies
in a much wider radius with
66% of their efficacy.
Lv. 5: Items affect nearby allies
in a much wider radius with
full efficacy.
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EQUIP | Reduces the recharge time for specialized tools. |
Lv. 1: Shortens recharge time by 10%.
Lv. 2: Shortens recharge time by 20%.
Lv. 3: Shortens recharge time by 30%.
Lv. 4: Shortens recharge time by 40%.
Lv. 5: Shortens recharge time by 50%.
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EQUIP | Increases the damage of explosive items. |
Lv. 1: Explosive power +10%
Lv. 2: Explosive power +20%
Lv. 3: Explosive power +30%
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EQUIP | Lets you digest mushrooms that would otherwise be inedible and gain their advantageous effects. |
Lv. 1: Lets you digest blue mushrooms
and toadstools.
Lv. 2: Additionally lets you digest
nitroshrooms and parashrooms.
Lv. 3: Additionally lets you digest
mandragoras, devil's blight,
and exciteshrooms.
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EQUIP | Extends the duration of some item effects. |
Lv. 1: Item effect duration +10%
Lv. 2: Item effect duration +25%
Lv. 3: Item effect duration +50%
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EQUIP | Gives you a predetermined chance of consuming a food or drink item for free. |
Lv. 1: Activates 10% of the time.
Lv. 2: Activates 25% of the time.
Lv. 3: Activates 45% of the time.
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WEAPON | Speeds up weapon sharpening when using a whetstone. |
Lv. 1: Removes one cycle from
the sharpening process.
Lv. 2: Removes two cycles from
the sharpening process.
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EQUIP | Improves the effectiveness of flash attacks and items. |
Lv. 1: Improves the effectiveness of
flash attacks and items.
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EQUIP | Increases the quantity of herbs and other consumable items you gather. |
Lv. 1: One extra consumable herb
item per gather.
Lv. 2: Additionally adds one extra
consumable fruit, nut, or seed
item per gather.
Lv. 3: Additionally adds one extra
consumable insect item per
gather.
Lv. 4: Additionally adds one extra
consumable mushroom item
per gather.
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EQUIP | Increases the number of items you gain at gathering points. |
Lv. 1: One extra item when gathering
from bonepiles.
Lv. 2: Additionally adds one extra item
when gathering special items.
Lv. 3: Additionally adds one extra item
when gathering from mining
outcrops.
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EQUIP | The bodies of small insect monsters won't be destroyed, allowing them to be carved. |
Lv. 1: Activates skill effect.
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EQUIP | Improves fishing, grilling, and transporting abilities. |
Lv. 1: Improves fishing, grilling,
and transporting abilities.
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![]() Honey Hunter |
GROUP |
Lv. 3: Increases the amount of honey
you gain from gathering points.
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![]() Fleetfoot |
GROUP |
Lv. 3: Increases movement speed while
crouching, and makes it easier to
escape large monsters' detection.
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![]() Master Mounter |
GROUP |
Lv. 3: Makes it easier to mount monsters
and to wound them once mounted.
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![]() Adrenaline |
GROUP |
Lv. 3: Temporarily reduces stamina depletion
when health is at 40% or lower.
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![]() Hunter Gatherer |
GROUP |
Lv. 3: Increases gathering speed, and
prevents knock back when gathering
or carving.
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![]() Affinity Sliding |
GROUP |
Lv. 3: Increases your affinity temporarily
when sliding on terrain.
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![]() Fortify |
GROUP |
Lv. 3: Increases attack and defense after
fainting during a quest. (Can be used
twice.)
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![]() Diversion |
GROUP |
Lv. 3: Increases the attention drawn to you
when attacking a monster.
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![]() Inspiration |
GROUP |
Lv. 3: Temporarily increases attack power
when using effects like Melody Effects
that affect companions in range.
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![]() Resuscitate |
GROUP |
Lv. 3: Increases attack when inflicted with
ailments.
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![]() Wylk Burst |
GROUP |
Lv. 3: Increases recovery speed of stamina
and red gauge when near Wylkrystals.
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![]() Ward of Wyveria |
GROUP |
Lv. 3: Reduces elemental and unique damage
while in the Ruins of Wyveria.
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![]() Forager's Luck |
GROUP |
Lv. 3: Increases the chance of finding rare
gathering points.
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![]() Powerhouse I Powerhouse II |
SERIES |
Lv. 2: Temporarily grants attack +10
after a successful Power Clash
or Offset attack
Lv. 4: Temporarily grants attack +25
after a successful Power Clash
or Offset attack
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![]() Scorcher I Scorcher II |
SERIES |
Lv. 2: Chance to deal additional fire
damage after landing an attack.
Lv. 4: Increases additional fire damage
after landing an attack.
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![]() Protein Fiend I Protein Fiend II |
SERIES |
Lv. 2: Temporarily grants attack +15 after
eating items such as well-done steak.
Lv. 4: Temporarily grants attack +25 after
eating items such as well-done steak.
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![]() Flawless Armor I Flawless Armor II |
SERIES |
Lv. 2: Reduces the damage you take by 5%
when your health is full.
Lv. 4: Reduces the damage you take by 10%
when your health is full.
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![]() War Cry I War Cry II |
SERIES |
Lv. 2: Using the <BOLD>To Victory!</BOLD> gesture moderately
increases attack temporarily to nearby allies.
Greatly effects Palicoes and Support Hunters.
Lv. 4: Using the <BOLD>To Victory!</BOLD> gesture increases
attack temporarily to nearby allies. Greatly
effects Palicoes and Support Hunters.
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![]() Burst Boost I Burst Boost II |
SERIES |
Lv. 2: Extends the duration of the Burst
skill and grants attack +3 while
Burst is active.
Lv. 4: Further extends the duration of
the Burst skill and grants attack +10
while Burst is active.
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![]() Second Wind I Second Wind II |
SERIES |
Lv. 2: Grants an additional Stamina Gauge.
Lv. 4: Grants an additional long Stamina Gauge.
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![]() Protective Veil I Protective Veil II |
SERIES |
Lv. 2: Increases defense temporarily when
using a specialized tool.
Lv. 4: Greatly increases defense and
resistance temporarily when
using a specialized tool.
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![]() Thunderous Roar I Thunderous Roar II |
SERIES |
Lv. 2: Moderately extends the activation
time of the Latent Power skill.
Lv. 4: Extends the activation time of the
Latent Power skill.
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![]() Bad Blood I Bad Blood II |
SERIES |
Lv. 2: Deals moderate additional damage
while the Resentment skill is active.
Lv. 4: Deals additional damage while the
Resentment skill is active.
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![]() Binding Counter I Binding Counter II |
SERIES |
Lv. 2: Increases attack after recovering
from webbed status, frostblight,
being pinned, or a Power Clash.
Lv. 4: Greatly increases attack after recovering
from webbed status, frostblight, being
pinned, or a Power Clash.
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![]() Black Eclipse I Black Eclipse II |
SERIES |
Lv. 2: Infects you with Frenzy when against
large monsters.
Lv. 4: Infects you with Frenzy and raises
attack when against large monsters.
Attack power increases upon recovery.
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![]() Hasten Recovery I Hasten Recovery II |
SERIES |
Lv. 2: Regenerates a small amount of your health
as you continually attack a monster.
Recovery varies by weapon.
Lv. 4: Regenerates your health as you continually
attack a monster. Recovery varies by
weapon.
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![]() Decimator I Decimator II |
SERIES |
Lv. 2: Restores a moderate amount of health
when destroying a wound on a large
monster.
Lv. 4: Restores health when destroying a wound
on a large monster.
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![]() Bubbly Dance I Bubbly Dance II |
SERIES |
Lv. 2: Prevents major bubbleblight and
increases evasion while afflicted
with minor bubbleblight.
Lv. 4: Prevents major bubbleblight and ups
evasion while afflicted. Trigger minor
bubbleblight by evading many times.
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WEAPON | Temporarily increases affinity when wet or when inflicted with bubbleblight. (Wet and bubbleblight effects stack.) |
Lv. 1: Affinity +3% when wet, and +7%
while afflicted with bubbleblight.
Lv. 2: Affinity +6% when wet, and +14%
while afflicted with bubbleblight.
Lv. 3: Affinity +9% when wet, and +21%
while afflicted with bubbleblight.
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![]() Super Recovery I Super Recovery II |
SERIES |
Lv. 2: Allows the Health Gauge to continue
to slowly recover up to the max value,
even if there is no red portion.
Lv. 4: Allows the Health Gauge to continue
to recover up to the max value,
even if there is no red portion.
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WEAPON | Chance to deal additional damage after landing an attack. |
Lv. 1: Activates skill effect. (When used
with Scorcher, does not stack but
adds extra fire damage.)
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![]() Guts (Tenacity) |
GROUP |
Lv. 3: Boosts attack and lowers defense
but lets you survive one lethal hit.
Afterwards, boosts defense and res.
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![]() Blossomdance Boon I Blossomdance Boon II |
SERIES |
Lv. 2: During Blossomdance, adds
special items to quest rewards.
(No effect when joining mid-quest.)
Lv. 4: During Blossomdance, adds special
items to quest rewards, and
greatly boosts attack and defense.
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![]() Festival Spirit |
GROUP |
Lv. 3: Lets you carve one additional time
from carcasses during quests.
(No effect when joining mid-quest.)
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![]() Luck |
GROUP |
Lv. 3: Increases quest target rewards.
(No effect when joining mid-quest.)
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MEAL | Sometimes decreases damage taken. | ||
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MEAL | Often decreases damage taken. | ||
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MEAL | Reduces stamina depletion when performing stamina-draining moves such as evading, etc. | ||
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MEAL | Greatly reduces stamina depletion when performing stamina-draining moves such as evading, etc. | ||
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MEAL | Slightly extends the invulnerability period when evading. | ||
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MEAL | Extends the invulnerability period when evading. | ||
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MEAL | Prevents fainting one time when damage taken exceeds your remaining health. | ||
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MEAL | Prevents fainting one time and heals you when damage taken exceeds your remaining health. | ||
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MEAL | Repeatedly activates a temporary attack boost at random intervals. | ||
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MEAL | Repeatedly activates a large temporary attack boost at random intervals. | ||
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MEAL | Lessens the effects of various ailments. | ||
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MEAL | Increases the amount of health recovered when healing. | ||
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MEAL | Negates the effects of hot or cold climates and increases defense while in such areas. | ||
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MEAL | Increases attack when wet. | ||
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MEAL | Increases the potency of abnormal status attacks. | ||
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MEAL | Sometimes increases the number of resources per gather of bones, ore, and other gatherable items. | ||
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MEAL | Prevents your group from being penalized the first time a member faints. | ||
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MEAL | Sometimes increases the number of reward items received at the end of a quest. | ||
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MEAL | Allows you to carve an additional one or two times. | ||
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MEAL | Increases the rewards you receive for captures. | ||
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MEAL | Increases the rewards you receive for fully exploiting a wound. | ||
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MEAL | Makes it easier to mount monsters. | ||
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MEAL | Extends the invulnerability period when getting up. | ||
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MEAL | Prevents knockbacks from attacks while carving. | ||
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MEAL | Decreases stamina depletion when fleeing from large monsters. | ||
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MEAL | Prevents you from getting knocked on your butt. | ||
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MEAL | Speeds up Palico growth. | ||
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MEAL | Increases attack power when you strike right after an attack is deflected. | ||
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MEAL | Prevents damage and ailments from the environment. | ||
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MEAL | Greatly increases attack when health is dangerously low. | ||
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MEAL | Grants a temporary attack boost when you use the Sit gesture for a while. | ||
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MEAL | Increases the amount of zenny received at the end of a quest. | ||
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MEAL | Increases the likelihood that fish will bite when fishing. | ||
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MEAL | Powers up Palico attack and defense. |