Leviathan's Fury
Azure Bolt I
Azure Bolt II
|
SERIES |
|
Lv. 2: Temporarily increases affinity and
can deal extra thunder damage upon
buildup. (Excludes some attacks.)
Lv. 4: Further increases additional thunder
damage and moderately extends
the duration affinity is increased.
|
??? |
Convert Thunder Resistance
|
WEAPON |
Increase to your weapon's elemental
attack proportional to your
thunder resistance. |
Lv. 1: Activates skill effect.
|
??? |
Seregios's Tenacity
Razor's Edge I
Razor's Edge II
|
SERIES |
|
Lv. 2: Extends the duration of Adrenaline Rush.
If triggered again while the skill is
active, extends the effect duration once.
Lv. 4: Additionally, if triggered again while
the skill is active, further increases
attack.
|
??? |
Bladescale Honing
|
WEAPON |
Narrowly evading a monster's attack
while your weapon is drawn grants
special sharpness. |
Lv. 1: Activates skill effect.
|
??? |
Bladescale Loading
|
WEAPON |
Narrowly evading a monster's attack
while your weapon is drawn grants
special loaded ammo or applied coatings. |
Lv. 1: Activates skill effect.
|
??? |
Flamefete Prayer
Flamefete Boon I
Flamefete Boon II
|
SERIES |
|
Lv. 2: During Flamefete, adds special
items to quest rewards.
(No effect when joining mid-quest.)
Lv. 4: During Flamefete, adds special
items to quest rewards, and
greatly boosts attack and defense.
|
??? |
Power Stone
|
WEAPON |
Temporarily increases attack upon mining
materials. |
Lv. 1: Mining particularly rare materials
greatly increases attack. (Attack
increase has a maximum limit.)
|
??? |
Crackling Cornpopper
|
WEAPON |
Increases shelling power and fire attack
while overheated. |
Lv. 1: Activates skill effect.
|
??? |
Evading Reload
|
WEAPON |
Evading loads the currently selected
ammo automatically. |
Lv. 1: Activates skill effect.
|
??? |
Attack Boost
|
WEAPON |
Increases attack power. |
Lv. 1: Attack +3
Lv. 2: Attack +5
Lv. 3: Attack +7
Lv. 4: Attack +2%
Bonus: +8
Lv. 5: Attack +4%
Bonus: +9
|
??? |
Resentment
|
EQUIP |
Increases attack when you have
recoverable damage (the red
portion of your Health Gauge). |
Lv. 1: Attack +5 while active.
Lv. 2: Attack +10 while active.
Lv. 3: Attack +15 while active.
Lv. 4: Attack +20 while active.
Lv. 5: Attack +25 while active.
|
??? |
Adrenaline Rush
|
EQUIP |
Temporarily increases attack power
after executing a perfectly-timed
evade just as a monster attacks. |
Lv. 1: Attack +10 while active.
Lv. 2: Attack +15 while active.
Lv. 3: Attack +20 while active.
Lv. 4: Attack +25 while active.
Lv. 5: Attack +30 while active.
|
??? |
Offensive Guard
|
WEAPON |
Temporarily increases attack
power after executing
a perfectly-timed guard. |
Lv. 1: Attack +5% while active.
Lv. 2: Attack +10% while active.
Lv. 3: Attack +15% while active.
|
??? |
Peak Performance
|
EQUIP |
Increases attack when
your health is full. |
Lv. 1: Attack +3 while active.
Lv. 2: Attack +6 while active.
Lv. 3: Attack +10 while active.
Lv. 4: Attack +15 while active.
Lv. 5: Attack +20 while active.
|
??? |
Counterstrike
|
EQUIP |
Temporarily increases attack power after
being knocked back. |
Lv. 1: Attack +10 while active.
Lv. 2: Attack +15 while active.
Moderately extends effect time.
Lv. 3: Attack +25 while active.
Extends effect time.
|
??? |
Critical Eye
|
WEAPON |
Increases affinity. |
Lv. 1: Affinity +4%
Lv. 2: Affinity +8%
Lv. 3: Affinity +12%
Lv. 4: Affinity +16%
Lv. 5: Affinity +20%
|
??? |
Critical Boost
|
WEAPON |
Increases the damage of
critical hits. |
Lv. 1: Increases damage dealt
by critical hits to 28%.
Lv. 2: Increases damage dealt
by critical hits to 31%.
Lv. 3: Increases damage dealt
by critical hits to 34%.
Lv. 4: Increases damage dealt
by critical hits to 37%.
Lv. 5: Increases damage dealt
by critical hits to 40%.
|
??? |
Weakness Exploit
|
EQUIP |
Increases the affinity of attacks
that exploit a monster's weak
points and wounds. |
Lv. 1: Attacks that hit weak points gain
affinity +5%, with an extra 3%
on wounds.
Lv. 2: Attacks that hit weak points gain
affinity +10%, with an extra 5%
on wounds.
Lv. 3: Attacks that hit weak points gain
affinity +15%, with an extra 10%
on wounds.
Lv. 4: Attacks that hit weak points have
20% increased affinity, with an
extra 15% on wounds.
Lv. 5: Attacks that hit weak points have
30% increased affinity, with an
extra 20% on wounds.
|
??? |
Critical Draw
|
WEAPON |
Increases affinity when
performing draw attacks.
(Not effective while riding.) |
Lv. 1: Affinity +50%
Lv. 2: Affinity +75%
Lv. 3: Affinity +100%
|
??? |
Maximum Might
|
EQUIP |
Increases affinity if stamina
is kept full for a period of time. |
Lv. 1: Affinity +10% while active
Lv. 2: Affinity +20% while active
Lv. 3: Affinity +30% while active
|
??? |
Fire Attack
|
WEAPON |
Increases fire element attack
power. (Elemental attack power
has a maximum limit.) |
Lv. 1: Fire attack +40
Lv. 2: Fire attack +10%
Bonus: +50
Lv. 3: Fire attack +20%
Bonus: +60
|
??? |
Water Attack
|
WEAPON |
Increases water element attack
power. (Elemental attack power
has a maximum limit.) |
Lv. 1: Water attack +40
Lv. 2: Water attack +10%
Bonus: +50
Lv. 3: Water attack +20%
Bonus: +60
|
??? |
Ice Attack
|
WEAPON |
Increases ice element attack
power. (Elemental attack power
has a maximum limit.) |
Lv. 1: Ice attack +40
Lv. 2: Ice attack +10%
Bonus: +50
Lv. 3: Ice attack +20%
Bonus: +60
|
??? |
Thunder Attack
|
WEAPON |
Increases thunder element attack
power. (Elemental attack power
has a maximum limit.) |
Lv. 1: Thunder attack +40
Lv. 2: Thunder attack +10%
Bonus: +50
Lv. 3: Thunder attack +20%
Bonus: +60
|
??? |
Dragon Attack
|
WEAPON |
Increases dragon element attack
power. (Elemental attack power
has a maximum limit.) |
Lv. 1: Dragon attack +40
Lv. 2: Dragon attack +10%
Bonus: +50
Lv. 3: Dragon attack +20%
Bonus: +60
|
??? |
Poison Attack
|
WEAPON |
Increases the rate of poison buildup.
(Poison buildup has a maximum limit.) |
Lv. 1: Poison buildup +5%
Bonus: +10
Lv. 2: Poison buildup +10%
Bonus: +20
Lv. 3: Poison buildup +20%
Bonus: +50
|
??? |
Paralysis Attack
|
WEAPON |
Increases the rate of paralysis buildup.
(Paralysis buildup has a maximum limit.) |
Lv. 1: Paralysis buildup +5%
Bonus: +10
Lv. 2: Paralysis buildup +10%
Bonus: +20
Lv. 3: Paralysis buildup +20%
Bonus: +50
|
??? |
Sleep Attack
|
WEAPON |
Increases the rate of sleep buildup.
(Sleep buildup has a maximum limit.) |
Lv. 1: Sleep buildup +5%
Bonus: +10
Lv. 2: Sleep buildup +10%
Bonus: +20
Lv. 3: Sleep buildup +20%
Bonus: +50
|
??? |
Blast Attack
|
WEAPON |
Increases the rate of blast buildup.
(Blast buildup has a maximum limit.) |
Lv. 1: Blast buildup +5%
Bonus: +10
Lv. 2: Blast buildup +10%
Bonus: +20
Lv. 3: Blast buildup +20%
Bonus: +50
|
??? |
Critical Element
|
WEAPON |
Increases elemental damage
(fire, water, thunder, ice, dragon)
when landing critical hits. |
Lv. 1: Slightly increases elemental damage
while active.
Lv. 2: Increases elemental damage
while active.
Lv. 3: Greatly increases elemental damage
while active.
|
??? |
Critical Status
|
WEAPON |
Increases abnormal status effects
(paralysis, poison, sleep, blast)
when landing critical hits. |
Lv. 1: Slightly increases abnormal
status effects when landing
critical hits.
Lv. 2: Increases abnormal status effects
when landing critical hits.
Lv. 3: Greatly increases abnormal
status effects when landing
critical hits.
|
??? |
Charge Master
|
WEAPON |
Increases element power and status
buildup for charged attacks. |
Lv. 1: Slightly increases elemental
damage and status buildup
for charged attacks.
Lv. 2: Increases elemental damage
and status buildup for
charged attacks.
Lv. 3: Greatly increases elemental
damage and status buildup
for charged attacks.
|
??? |
Convert Element
|
EQUIP |
After taking elemental damage,
temporarily grants you dragon element
effects. (Cooldown after effect ends.) |
Lv. 1: While active, deals extra dragon damage
after dealing enough elemental damage.
Slightly increases dragon attack.
Lv. 2: Increases additional dragon damage
and increases dragon attack.
Lv. 3: Further increases additional dragon
damage and greatly increases dragon
attack.
|
??? |
Handicraft
|
WEAPON |
Extends the weapon sharpness gauge.
However, it will not increase the
gauge past its maximum. |
Lv. 1: Weapon sharpness +10
Lv. 2: Weapon sharpness +20
Lv. 3: Weapon sharpness +30
Lv. 4: Weapon sharpness +40
Lv. 5: Weapon sharpness +50
|
??? |
Razor Sharp
|
WEAPON |
Prevents your weapon from
losing sharpness. |
Lv. 1: Grants a 10% chance of no
sharpness loss.
Lv. 2: Grants a 25% chance of no
sharpness loss.
Lv. 3: Grants a 50% chance of no
sharpness loss.
|
??? |
Protective Polish
|
WEAPON |
Weapon sharpness does not decrease
for a set time after sharpening. |
Lv. 1: Grants no sharpness loss for
30 seconds after activation.
Lv. 2: Grants no sharpness loss for
60 seconds after activation.
Lv. 3: Grants no sharpness loss for
90 seconds after activation.
|
??? |
Mind's Eye
|
WEAPON |
Your attacks are deflected less and
deal more damage to hard targets. |
Lv. 1: 50% chance of your attacks
not being deflected, +10%
damage to hard targets.
Lv. 2: 100% chance of your attacks
not being deflected, +15%
damage to hard targets.
Lv. 3: 100% chance of your attacks
not being deflected, +30%
damage to hard targets.
|
??? |
Bludgeoner
|
WEAPON |
Increases attack power when your
weapon sharpness is low. |
Lv. 1: +5% attack power when
your sharpness gauge is
yellow or lower.
Lv. 2: +10% attack power when
your sharpness gauge is
yellow or lower.
Lv. 3: +10% attack power when
your sharpness gauge is
green or lower.
|
??? |
Master's Touch
|
WEAPON |
Prevents your weapon from losing
sharpness during critical hits. |
Lv. 1: Grants an 80% chance of no
sharpness loss while active.
|
??? |
Normal Shots
|
WEAPON |
Increases the attack power of Normal
Ammo, normal arrows, and Flying
Swallow Shot. |
Lv. 1: Slightly increases the power of
specified ammo and arrows.
|
??? |
Piercing Shots
|
WEAPON |
Increases the attack of the bowgun's
Pierce Ammo, and the bow's Dragon
Piercer and Thousand Dragons. |
Lv. 1: Slightly increases the power of
specified ammo and arrows.
|
??? |
Spread/Power Shots
|
WEAPON |
Increases the attack of the bowgun's
Spread Ammo and the bow's Power
Shots and Quick Shots. |
Lv. 1: Slightly increases the power of
specified ammo and arrows.
|
??? |
Ballistics
|
WEAPON |
Extends the range in which ammo
and arrows have maximum power. |
Lv. 1: Slightly extends range.
Lv. 2: Extends range.
Lv. 3: Greatly extends range.
|
??? |
Rapid Fire Up
|
WEAPON |
Improves light bowgun rapid fire. |
Lv. 1: Rapid fire damage +5%
|
??? |
Opening Shot
|
WEAPON |
Increases the bowgun's reload speed
and increases the power of bullets
when fully loaded. |
Lv. 1: Moderately increases bowgun reload
speed and attack power of ammo
when certain conditions are met.
Lv. 2: Increases bowgun reload speed
and attack power of ammo when
certain conditions are met.
Lv. 3: Greatly increases bowgun reload
speed and attack power of ammo
when certain conditions are met.
|
??? |
Tetrad Shot
|
WEAPON |
Increases affinity of bowgun ammo/
coatings from the fourth shot and
attack of the fourth and sixth shots. |
Lv. 1: Slightly increases the attack
power and affinity of ammo
after certain conditions are met.
Lv. 2: Moderately increases attack power
and affinity of ammo after certain
conditions are met.
Lv. 3: Increases the attack power
and affinity of ammo after
certain conditions are met.
|
??? |
Special Ammo Boost
|
WEAPON |
Increases the power of the bowgun's
special ammo, and the bow's Dragon
Piercer, Thousand Dragons, and Tracer. |
Lv. 1: Moderately increases the power
of specified ammo and arrows.
Lv. 2: Increases the power of specified
ammo and arrows.
|
??? |
Poison Functionality
|
WEAPON |
Allows you to apply poison coatings. |
Lv. 1: Lets you use poison coatings.
|
??? |
Para Functionality
|
WEAPON |
Allows you to apply paralysis coatings. |
Lv. 1: Lets you use paralysis coatings.
|
??? |
Sleep Functionality
|
WEAPON |
Allows you to apply sleep coatings. |
Lv. 1: Lets you use sleep coatings.
|
??? |
Blast Functionality
|
WEAPON |
Allows you to apply blast coatings. |
Lv. 1: Lets you use blast coatings.
|
??? |
Exhaust Functionality
|
WEAPON |
Allows you to apply exhaust coatings. |
Lv. 1: Lets you use exhaust coatings.
|
??? |
Defense Boost
|
EQUIP |
Increases defense. Also improves
resistances at higher levels. |
Lv. 1: Defense +5
Lv. 2: Defense +10
Lv. 3: Defense +5%
Bonus: +10
Lv. 4: Defense +5%
Bonus: +20
All elemental resistances +3
Lv. 5: Defense +8%
Bonus: +20
All elemental resistances +3
Lv. 6: Defense +8%
Bonus: +35
All elemental resistances +5
Lv. 7: Defense +10%
Bonus: +35
All elemental resistances +5
|
??? |
Divine Blessing
|
EQUIP |
Has a predetermined chance of
reducing the damage you take. |
Lv. 1: While active, reduces damage
taken by 15%.
Lv. 2: While active, reduces damage
taken by 30%.
Lv. 3: While active, reduces damage
taken by 50%.
|
??? |
Fire Resistance
|
EQUIP |
Increases fire resistance.
Also improves defense at
higher levels. |
Lv. 1: Fire resistance +6
Lv. 2: Fire resistance +12
Lv. 3: Fire resistance +20
Defense +10
|
??? |
Water Resistance
|
EQUIP |
Increases water resistance.
Also improves defense at
higher levels. |
Lv. 1: Water resistance +6
Lv. 2: Water resistance +12
Lv. 3: Water resistance +20
Defense +10
|
??? |
Thunder Resistance
|
EQUIP |
Increases thunder resistance.
Also improves defense at
higher levels. |
Lv. 1: Thunder resistance +6
Lv. 2: Thunder resistance +12
Lv. 3: Thunder resistance +20
Defense +10
|
??? |
Ice Resistance
|
EQUIP |
Increases ice resistance.
Also improves defense at
higher levels. |
Lv. 1: Ice resistance +6
Lv. 2: Ice resistance +12
Lv. 3: Ice resistance +20
Defense +10
|
??? |
Dragon Resistance
|
EQUIP |
Increases dragon resistance.
Also improves defense at
higher levels. |
Lv. 1: Dragon resistance +6
Lv. 2: Dragon resistance +12
Lv. 3: Dragon resistance +20
Defense +10
|
??? |
Poison Resistance
|
EQUIP |
Reduces damage while poisoned. |
Lv. 1: Reduces the number of times you take poison damage.
Lv. 2: Greatly reduces the number of times you take poison damage.
Lv. 3: Prevents poison.
|
??? |
Paralysis Resistance
|
EQUIP |
Reduces the duration of paralysis. |
Lv. 1: Reduces the duration
of paralysis by 30%.
Lv. 2: Reduces the duration
of paralysis by 60%.
Lv. 3: Prevents paralysis.
|
??? |
Sleep Resistance
|
EQUIP |
Reduces the duration of sleep. |
Lv. 1: Reduces the duration
of sleep by 30%.
Lv. 2: Reduces the duration
of sleep by 60%.
Lv. 3: Prevents sleep.
|
??? |
Iron Skin
|
EQUIP |
Grants protection against defense down. |
Lv. 1: Reduces the duration of defense
down by 50%.
Lv. 2: Reduces the duration of defense
down by 75%.
Lv. 3: Prevents defense down.
|
??? |
Blight Resistance
|
EQUIP |
Grants protection against all elemental
blights. |
Lv. 1: Reduces the duration of all
elemental blights by 50%.
Lv. 2: Reduces the duration of all
elemental blights by 75%.
Lv. 3: Nullifies all elemental blights.
|
??? |
Stun Resistance
|
EQUIP |
Reduces the duration of stun. |
Lv. 1: Reduces the duration
of stun by 30%.
Lv. 2: Reduces the duration
of stun by 60%.
Lv. 3: Prevents stun.
|
??? |
Bleeding Resistance
|
EQUIP |
Grants protection against bleeding. |
Lv. 1: Reduces damage while bleeding.
Lv. 2: Greatly reduces damage while
bleeding.
Lv. 3: Prevents bleeding.
|
??? |
Bind Resistance
|
EQUIP |
Grants protection against webbed
status and frostblight. |
Lv. 1: Allows you to quickly recover from
webbed status or frostblight.
Lv. 2: Allows you to very quickly recover
from webbed status or frostblight.
Lv. 3: Prevents webbed status and frostblight.
|
??? |
Blast Resistance
|
EQUIP |
Grants protection against blastblight. |
Lv. 1: Delays blastblight and reduces
blast damage.
Lv. 2: Greatly delays blastblight and
greatly reduces blast damage.
Lv. 3: Prevents blastblight.
|
??? |
Stench Resistance
|
EQUIP |
Grants protection against stench. |
Lv. 1: Reduces stench duration by 50%.
Lv. 2: Prevents stench.
|
??? |
Adaptability
|
EQUIP |
Grants protection against environmental
damage, such as from heat or cold. |
Lv. 1: Negates the effects of heat and cold.
Lv. 2: Negates environmental damage.
|
??? |
Recovery Up
|
EQUIP |
Increases the amount recovered
when restoring health. |
Lv. 1: Slightly increases recovery.
Lv. 2: Moderately increases recovery.
Lv. 3: Greatly increases recovery.
|
??? |
Recovery Speed
|
EQUIP |
Speeds healing of recoverable
damage (the red portion of the
Health Gauge). |
Lv. 1: Doubles the speed at which
you heal recoverable damage.
Lv. 2: Triples the speed at which
you heal recoverable damage.
Lv. 3: Quadruples the speed at
which you heal recoverable
damage.
|
??? |
Survival Expert
|
EQUIP |
Extra health is recovered from
environmental interactables. |
Lv. 1: Restores 50 health.
Lv. 2: Restores 80 health.
Lv. 3: Restores 100 health.
|
??? |
Constitution
|
EQUIP |
Reduces stamina depletion
when evading, blocking, or
doing certain other actions. |
Lv. 1: Reduces fixed stamina
depletion by 10%.
Lv. 2: Reduces fixed stamina
depletion by 20%.
Lv. 3: Reduces fixed stamina
depletion by 30%.
Lv. 4: Reduces fixed stamina
depletion by 40%.
Lv. 5: Reduces fixed stamina
depletion by 50%.
|
??? |
Stamina Surge
|
EQUIP |
Speeds up stamina recovery. |
Lv. 1: Stamina recovery speed +10%
Lv. 2: Stamina recovery speed +30%
Lv. 3: Stamina recovery speed +50%
|
??? |
Marathon Runner
|
EQUIP |
Slows down stamina depletion
for actions that continuously
drain stamina (such as dashing). |
Lv. 1: Reduces continuous stamina
depletion by 15%.
Lv. 2: Reduces continuous stamina
depletion by 30%.
Lv. 3: Reduces continuous stamina
depletion by 50%.
|
??? |
Hunger Resistance
|
EQUIP |
Reduces maximum stamina
depletion over time. |
Lv. 1: Extends the time until your stamina cap reduces by 50%.
Lv. 2: Extends the time until your
stamina cap reduces by 100%.
Lv. 3: Prevents your stamina cap
from decreasing.
|
??? |
Agitator
|
EQUIP |
Increases attack power and
affinity when large monsters
become enraged. |
Lv. 1: Attack +4 and affinity +3%
while active.
Lv. 2: Attack +8 and affinity +5%
while active.
Lv. 3: Attack +12 and affinity +7%
while active.
Lv. 4: Attack +16 and affinity +10%
while active.
Lv. 5: Attack +20 and affinity +15%
while active.
|
??? |
Latent Power
|
EQUIP |
Temporarily increases affinity and
reduces stamina depletion when
certain conditions are met. |
Lv. 1: While active, affinity +10% and reduces stamina depletion by 30%.
Lv. 2: While active, affinity +20%
and reduces stamina
depletion by 30%.
Lv. 3: While active, affinity +30%
and reduces stamina
depletion by 50%.
Lv. 4: While active, affinity +40%
and reduces stamina
depletion by 50%.
Lv. 5: While active, affinity +50%
and reduces stamina
depletion by 50%.
|
??? |
Heroics
|
EQUIP |
Increases attack power and defense when health drops to 35% or lower. |
Lv. 1: Defense +50 while active.
Lv. 2: Attack +5% and defense +50
while active.
Lv. 3: Attack +5% and defense +100
while active.
Lv. 4: Attack +10% and defense +100
while active.
Lv. 5: Attack +30% and defense-increasing effects are negated while active.
|
??? |
Burst
|
EQUIP |
Continuously landing hits gradually
increases attack and elemental attack.
(Amount increased depends on weapon.) |
Lv. 1: On first hit, gain a small temporary
attack and element boost, replaced
by a larger boost after the fifth hit.
Lv. 2: Hit 5 successive times for
a moderate stat boost.
Lv. 3: Hit 5 successive times for
a bigger stat boost.
Lv. 4: Hit 5 successive times for
an even bigger stat boost.
Lv. 5: Hit 5 successive times for
a huge stat boost.
|
??? |
Foray
|
EQUIP |
Increases attack power and affinity
against large monsters affected by
poison or paralysis. |
Lv. 1: Attack +6 against large monsters
affected by poison or paralysis.
Lv. 2: Attack +8 and affinity +5%
against large monsters affected
by poison or paralysis.
Lv. 3: Attack +10 and affinity +10%
against large monsters affected
by poison or paralysis.
Lv. 4: Attack +12 and affinity +15%
against large monsters affected
by poison or paralysis.
Lv. 5: Attack +15 and affinity +20%
against large monsters affected
by poison or paralysis.
|
??? |
Flayer
|
EQUIP |
Makes it easier to inflict wounds. Upon
inflicting enough damage, also deals
additional non-elemental damage. |
Lv. 1: Makes it ever so slightly easier
to inflict wounds. Also deals
additional non-elemental damage.
Lv. 2: Makes it moderately easier to inflict
wounds. Also deals slightly more
additional non-elemental damage.
Lv. 3: Makes it easier to inflict wounds.
Also deals moderately more
additional non-elemental damage.
Lv. 4: Makes it much easier to inflict
wounds. Also deals more additional
non-elemental damage.
Lv. 5: Makes it significantly easier to
inflict wounds. Also deals much more
additional non-elemental damage.
|
??? |
Palico Rally
|
EQUIP |
Powers up Palicoes. |
Lv. 1: Increases Palico attack power
and defense by 5%.
Lv. 2: Increases Palico attack power
and defense by 10%.
Lv. 3: Increases Palico attack power
and defense by 15%.
Lv. 4: Increases Palico attack power
and defense by 20%.
Lv. 5: Increases Palico attack power
and defense by 25%.
|
??? |
Focus
|
WEAPON |
Increases the fill rate for weapons
with gauges and the charge rate
for weapons with charge attacks. |
Lv. 1: Slightly increases gauge fill rate and
reduces charge times by 5%.
Lv. 2: Moderately increases gauge fill rate
and reduces charge times by 10%.
Lv. 3: Increases gauge fill rate and
reduces charge times by 15%.
|
??? |
Power Prolonger
|
WEAPON |
Allows long swords, dual blades, insect
glaives, switch axes, and charge blades
to stay powered up longer. |
Lv. 1: Moderately boosts the duration
weapons are powered up.
Lv. 2: Boosts the duration weapons
are powered up.
Lv. 3: Greatly boosts the duration
weapons are powered up.
|
??? |
Punishing Draw
|
WEAPON |
Adds a stun effect to draw attacks
and slightly increases attack power.
(Not effective while riding.) |
Lv. 1: Draw attacks deal a small
amount of stun damage
and gain attack +3.
Lv. 2: Draw attacks deal a medium
amount of stun damage
and gain attack +5.
Lv. 3: Draw attacks deal a large
amount of stun damage
and gain attack +7.
|
??? |
Slugger
|
WEAPON |
Makes it easier to stun monsters. |
Lv. 1: Stun power +20%
Lv. 2: Stun power +30%
Lv. 3: Stun power +40%
|
??? |
Stamina Thief
|
WEAPON |
Increases certain attacks'
ability to exhaust monsters. |
Lv. 1: Exhaust power +20%
Lv. 2: Exhaust power +30%
Lv. 3: Exhaust power +40%
|
??? |
Artillery
|
WEAPON |
Strengthens explosive attacks like
shells, Wyvern's Fire, charge blade
phial attacks, and Sticky Ammo. |
Lv. 1: Moderately increases each attack
and Wyvern's Fire firing speed.
Shelling fire attack +30.
Lv. 2: Increases each attack and
Wyvern's Fire firing speed.
Shelling fire attack +60.
Lv. 3: Greatly increases each attack
and Wyvern's Fire firing speed.
Shelling fire attack +90.
|
??? |
Rapid Morph
|
WEAPON |
Increases switch speed and power
for switch axes and charge blades. |
Lv. 1: Speed +10%
Lv. 2: Speed +20%
Morph attack damage +10%
Lv. 3: Speed +30%
Morph attack damage +20%
|
??? |
Partbreaker
|
EQUIP |
Makes it easier to break large monster
parts, and increases damage dealt when
destroying a wound with a Focus Strike. |
Lv. 1: Increases part damage and
damage dealt when conditions
are met by 10%.
Lv. 2: Increases part damage and
damage dealt when conditions
are met by 20%.
Lv. 3: Increases part damage and
damage dealt when conditions
are met by 30%.
|
??? |
Coalescence
|
EQUIP |
Temporarily increases elemental attack
power and status effects after recovering
from blights or abnormal status. |
Lv. 1: When active, grants a slight
increase to elemental damage
and status buildup.
Lv. 2: When active, grants an
increase to elemental damage
and status buildup.
Lv. 3: When active, grants a large
increase to elemental damage
and status buildup.
|
??? |
Ambush
|
EQUIP |
Temporarily increases damage
to large monsters with a successful
Sneak Attack. |
Lv. 1: Attack +5% while active.
Lv. 2: Attack +10% while active.
Lv. 3: Attack +15% while active.
|
??? |
Antivirus
|
EQUIP |
Once infected, makes it easier
to overcome the Frenzy and
increases affinity if cured. |
Lv. 1: Slightly increases recovery rate
after contracting the Frenzy.
Affinity +3% if cured.
Lv. 2: Increases recovery rate after
contracting the Frenzy.
Affinity +6% if cured.
Lv. 3: Greatly increases recovery rate
after contracting the Frenzy.
Affinity +15% if cured.
|
??? |
Elemental Absorption
|
EQUIP |
After taking elemental damage,
temporarily grants you element
effects. (Cooldown after effect ends) |
Lv. 1: While active, slightly increases elemental attack, and resistance to element taken at activation by 4.
Lv. 2: While active, moderately increases
elemental attack, and resistance
to element taken at activation by 6.
Lv. 3: While active, increases elemental
attack, and resistance to element
taken at activation by 8.
|
??? |
Horn Maestro
|
WEAPON |
Increases the effect duration of
hunting horn melodies. (Effect lost
when you change weapons.) |
Lv. 1: Extends Melody Effect duration
and increases the chance of larger
heals from healing melodies.
Lv. 2: Greatly increases the effect
duration of hunting horn
melodies.
|
??? |
Charge Up
|
WEAPON |
Increases your power to induce
stun when you hit a monster with
a hammer's charged attack. |
Lv. 1: Activates skill effect.
|
??? |
Airborne
|
WEAPON |
Increases the damage caused by jumping
attacks. |
Lv. 1: Jumping attack power +10%
|
??? |
Self-Improvement
|
EQUIP |
Attack and defense increase as time
passes while on a quest. (The maximum
is reached after 30 minutes.) |
Lv. 1: Activates skill effect.
|
??? |
Poison Duration Up
|
WEAPON |
Extends the duration of your poison's
effect on monsters. |
Lv. 1: Extends the duration of your
poison's effect by 20%.
|
??? |
Guard
|
WEAPON |
Reduces knockbacks and stamina
depletion when guarding. |
Lv. 1: Slightly decreases the impact
of attacks and reduces stamina
depletion by 15%.
Lv. 2: Decreases the impact of attacks and
reduces stamina depletion by 30%.
Lv. 3: Greatly decreases the impact of
attacks and reduces stamina
depletion by 50%.
|
??? |
Evade Window
|
EQUIP |
Extends the invulnerability period
when evading. |
Lv. 1: Very slightly increases
invulnerability window.
Lv. 2: Slightly increases
invulnerability window.
Lv. 3: Increases invulnerability
window.
Lv. 4: Greatly increases
invulnerability window.
Lv. 5: Massively increases
invulnerability window.
|
??? |
Evade Extender
|
EQUIP |
Increases evade distance. |
Lv. 1: Slightly extends evasion
distance.
Lv. 2: Extends evasion distance.
Lv. 3: Greatly extends evasion
distance.
|
??? |
Earplugs
|
EQUIP |
Grants protection from large monsters'
roars. |
Lv. 1: Reduces the effects of weak
monster roars.
Lv. 2: Nullifies weak monster roars and
reduces the effects of strong
monster roars.
Lv. 3: Nullifies weak and strong
monster roars.
|
??? |
Guard Up
|
WEAPON |
Allows you to guard against
ordinarily unblockable attacks. |
Lv. 1: Reduces damage taken by 30%.
Lv. 2: Reduces damage taken by 50%.
Lv. 3: Reduces damage taken by 80%.
|
??? |
Quick Sheathe
|
EQUIP |
Speeds up weapon sheathing. |
Lv. 1: Slightly increases sheathing
speed.
Lv. 2: Increases sheathing speed.
Lv. 3: Greatly increases sheathing speed.
|
??? |
Windproof
|
EQUIP |
Grants protection against wind pressure. |
Lv. 1: Negates minor wind pressure
and halves the effects of
major wind pressure.
Lv. 2: Negates minor and major wind
pressure and halves the effects
of dragon wind pressure.
Lv. 3: Negates all kinds of wind pressure.
|
??? |
Tremor Resistance
|
EQUIP |
Grants protection against ground
tremors. |
Lv. 1: Nullifies very minor ground tremors
and halves effects of minor ground
tremors.
Lv. 2: Nullifies up to minor ground tremors
and greatly reduces the effects of
major ground tremors.
Lv. 3: Nullifies all ground tremors.
|
??? |
Flinch Free
|
EQUIP |
Prevents knockbacks and other reactions
to small damage. |
Lv. 1: Prevents knockbacks.
Lv. 2: Prevents knockbacks. Tripping is
reduced to a knockback instead.
Lv. 3: Prevents knockbacks and
tripping.
|
??? |
Intimidator
|
EQUIP |
Reduces the chance small monsters
will attack after spotting you.
(Has no effect on certain monsters.) |
Lv. 1: Discourages monsters from engaging
you even if you've been spotted.
Lv. 2: Highly discourages monsters from
engaging you even if you've
been spotted.
Lv. 3: Prevents monsters from engaging
you even if you've been spotted.
|
??? |
Speed Eating
|
EQUIP |
Increases meat-eating and
item-consumption speed. |
Lv. 1: Moderately increases eating
speed.
Lv. 2: Increases eating speed.
Lv. 3: Greatly increases eating
speed.
|
??? |
Load Shells
|
WEAPON |
Improves reloading, and increases
the gunlance's shell capacity and
charge blade's phial capacity. |
Lv. 1: Increases shell and phial
reloading speed.
Lv. 2: Increases shell/phial reloading speed.
Gunlance loading capacity +1. Charge
blade charges 5 phials on yellow gauge.
|
??? |
Aquatic/Oilsilt Mobility
|
EQUIP |
Grants resistance against
impairments to mobility while
in water, oilsilt, or streams. |
Lv. 1: Negates the effects of muddy streams,
and prevents you from being slowed
down in water or oilsilt.
Lv. 2: Also negates the effects of waves.
|
??? |
Shock Absorber
|
EQUIP |
Disables damage reactions when you
hit a friend or when a friend hits you. |
Lv. 1: Activates skill effect.
|
??? |
Leap of Faith
|
EQUIP |
Allows you to do a dive-evade when
facing towards large monsters and
extends the dive-evade distance. |
Lv. 1: Enables skill use.
|
??? |
Jump Master
|
EQUIP |
Prevents attacks from knocking
you back during a jump. |
Lv. 1: Negates knockback during
jumps.
|
??? |
Cliffhanger
|
EQUIP |
Decreases stamina depletion
when climbing on vines. |
Lv. 1: Reduces stamina depletion while
climbing by 50%.
|
??? |
Wide-Range
|
EQUIP |
Allows the effects of certain
items to also affect nearby allies. |
Lv. 1: Items affect nearby allies
with 33% of their efficacy.
Lv. 2: Items affect nearby allies
in a wider radius with 33%
of their efficacy.
Lv. 3: Items affect nearby allies
in a wider radius with 66%
of their efficacy.
Lv. 4: Items affect nearby allies
in a much wider radius with
66% of their efficacy.
Lv. 5: Items affect nearby allies
in a much wider radius with
full efficacy.
|
??? |
Tool Specialist
|
EQUIP |
Reduces the recharge time for
specialized tools. |
Lv. 1: Shortens recharge time by 10%.
Lv. 2: Shortens recharge time by 20%.
Lv. 3: Shortens recharge time by 30%.
Lv. 4: Shortens recharge time by 40%.
Lv. 5: Shortens recharge time by 50%.
|
??? |
Bombardier
|
EQUIP |
Increases the damage
of explosive items. |
Lv. 1: Explosive power +10%
Lv. 2: Explosive power +20%
Lv. 3: Explosive power +30%
|
??? |
Mushroomancer
|
EQUIP |
Lets you digest mushrooms that
would otherwise be inedible and
gain their advantageous effects. |
Lv. 1: Lets you digest blue mushrooms
and toadstools.
Lv. 2: Additionally lets you digest
nitroshrooms and parashrooms.
Lv. 3: Additionally lets you digest
mandragoras, devil's blight,
and exciteshrooms.
|
??? |
Item Prolonger
|
EQUIP |
Extends the duration
of some item effects. |
Lv. 1: Item effect duration +10%
Lv. 2: Item effect duration +25%
Lv. 3: Item effect duration +50%
|
??? |
Free Meal
|
EQUIP |
Gives you a predetermined
chance of consuming a food
or drink item for free. |
Lv. 1: Activates 10% of the time.
Lv. 2: Activates 25% of the time.
Lv. 3: Activates 45% of the time.
|
??? |
Speed Sharpening
|
WEAPON |
Speeds up weapon sharpening
when using a whetstone. |
Lv. 1: Removes one cycle from
the sharpening process.
Lv. 2: Removes two cycles from
the sharpening process.
|
??? |
Blindsider
|
EQUIP |
Improves the effectiveness of flash
attacks and items. |
Lv. 1: Improves the effectiveness of
flash attacks and items.
|
??? |
Botanist
|
EQUIP |
Increases the quantity of herbs and
other consumable items you gather. |
Lv. 1: One extra consumable herb
item per gather.
Lv. 2: Additionally adds one extra
consumable fruit, nut, or seed
item per gather.
Lv. 3: Additionally adds one extra
consumable insect item per
gather.
Lv. 4: Additionally adds one extra
consumable mushroom item
per gather.
|
??? |
Geologist
|
EQUIP |
Increases the number of items you gain
at gathering points. |
Lv. 1: One extra item when gathering
from bonepiles.
Lv. 2: Additionally adds one extra item
when gathering special items.
Lv. 3: Additionally adds one extra item
when gathering from mining
outcrops.
|
??? |
Entomologist
|
EQUIP |
The bodies of small insect monsters
won't be destroyed, allowing them
to be carved. |
Lv. 1: Activates skill effect.
|
??? |
Outdoorsman
|
EQUIP |
Improves fishing, grilling,
and transporting abilities. |
Lv. 1: Improves fishing, grilling,
and transporting abilities.
|
??? |
Neopteron Alert
Honey Hunter
|
GROUP |
|
Lv. 3: Increases the amount of honey
you gain from gathering points.
|
??? |
Neopteron Camouflage
Fleetfoot
|
GROUP |
|
Lv. 3: Increases movement speed while
crouching, and makes it easier to
escape large monsters' detection.
|
??? |
Scaling Prowess
Master Mounter
|
GROUP |
|
Lv. 3: Makes it easier to mount monsters
and to wound them once mounted.
|
??? |
Scale Layering
Adrenaline
|
GROUP |
|
Lv. 3: Temporarily reduces stamina depletion
when health is at 40% or lower.
|
??? |
Flexible Leathercraft
Hunter Gatherer
|
GROUP |
|
Lv. 3: Increases gathering speed, and
prevents knock back when gathering
or carving.
|
??? |
Buttery Leathercraft
Affinity Sliding
|
GROUP |
|
Lv. 3: Increases your affinity temporarily
when sliding on terrain.
|
??? |
Fortifying Pelt
Fortify
|
GROUP |
|
Lv. 3: Increases attack and defense after
fainting during a quest. (Can be used
twice.)
|
??? |
Alluring Pelt
Diversion
|
GROUP |
|
Lv. 3: Increases the attention drawn to you
when attacking a monster.
|
??? |
Lord's Favor
Inspiration
|
GROUP |
|
Lv. 3: Temporarily increases attack power
when using effects like Melody Effects
that affect companions in range.
|
??? |
Lord's Fury
Resuscitate
|
GROUP |
|
Lv. 3: Increases attack when inflicted with
ailments.
|
??? |
Guardian's Pulse
Wylk Burst
|
GROUP |
|
Lv. 3: Increases recovery speed of stamina
and red gauge when near Wylkrystals.
|
??? |
Guardian's Protection
Ward of Wyveria
|
GROUP |
|
Lv. 3: Reduces elemental and unique damage
while in the Ruins of Wyveria.
|
??? |
Imparted Wisdom
Forager's Luck
|
GROUP |
|
Lv. 3: Increases the chance of finding rare
gathering points.
|
??? |
Doshaguma's Might
Powerhouse I
Powerhouse II
|
SERIES |
|
Lv. 2: Temporarily grants attack +10
after a successful Power Clash
or Offset attack
Lv. 4: Temporarily grants attack +25
after a successful Power Clash
or Offset attack
|
??? |
Rathalos's Flare
Scorcher I
Scorcher II
|
SERIES |
|
Lv. 2: Chance to deal additional fire
damage after landing an attack.
Lv. 4: Increases additional fire damage
after landing an attack.
|
??? |
Xu Wu's Vigor
Protein Fiend I
Protein Fiend II
|
SERIES |
|
Lv. 2: Temporarily grants attack +15 after
eating items such as well-done steak.
Lv. 4: Temporarily grants attack +25 after
eating items such as well-done steak.
|
??? |
Gravios's Protection
Flawless Armor I
Flawless Armor II
|
SERIES |
|
Lv. 2: Reduces the damage you take by 5%
when your health is full.
Lv. 4: Reduces the damage you take by 10%
when your health is full.
|
??? |
Blangonga's Spirit
War Cry I
War Cry II
|
SERIES |
|
Lv. 2: Using the <BOLD>To Victory!</BOLD> gesture moderately
increases attack temporarily to nearby allies.
Greatly effects Palicoes and Support Hunters.
Lv. 4: Using the <BOLD>To Victory!</BOLD> gesture increases
attack temporarily to nearby allies. Greatly
effects Palicoes and Support Hunters.
|
??? |
Ebony Odogaron's Power
Burst Boost I
Burst Boost II
|
SERIES |
|
Lv. 2: Extends the duration of the Burst
skill and grants attack +3 while
Burst is active.
Lv. 4: Further extends the duration of
the Burst skill and grants attack +10
while Burst is active.
|
??? |
Fulgur Anjanath's Will
Second Wind I
Second Wind II
|
SERIES |
|
Lv. 2: Grants an additional Stamina Gauge.
Lv. 4: Grants an additional long Stamina Gauge.
|
??? |
Uth Duna's Cover
Protective Veil I
Protective Veil II
|
SERIES |
|
Lv. 2: Increases defense temporarily when
using a specialized tool.
Lv. 4: Greatly increases defense and
resistance temporarily when
using a specialized tool.
|
??? |
Rey Dau's Voltage
Thunderous Roar I
Thunderous Roar II
|
SERIES |
|
Lv. 2: Moderately extends the activation
time of the Latent Power skill.
Lv. 4: Extends the activation time of the
Latent Power skill.
|
??? |
Nu Udra's Mutiny
Bad Blood I
Bad Blood II
|
SERIES |
|
Lv. 2: Deals moderate additional damage
while the Resentment skill is active.
Lv. 4: Deals additional damage while the
Resentment skill is active.
|
??? |
Jin Dahaad's Revolt
Binding Counter I
Binding Counter II
|
SERIES |
|
Lv. 2: Increases attack after recovering
from webbed status, frostblight,
being pinned, or a Power Clash.
Lv. 4: Greatly increases attack after recovering
from webbed status, frostblight, being
pinned, or a Power Clash.
|
??? |
Gore Magala's Tyranny
Black Eclipse I
Black Eclipse II
|
SERIES |
|
Lv. 2: Infects you with Frenzy when against
large monsters.
Lv. 4: Infects you with Frenzy and raises
attack when against large monsters.
Attack power increases upon recovery.
|
??? |
Arkveld's Hunger
Hasten Recovery I
Hasten Recovery II
|
SERIES |
|
Lv. 2: Regenerates a small amount of your health
as you continually attack a monster.
Recovery varies by weapon.
Lv. 4: Regenerates your health as you continually
attack a monster. Recovery varies by
weapon.
|
??? |
Guardian Arkveld's Vitality
Decimator I
Decimator II
|
SERIES |
|
Lv. 2: Restores a moderate amount of health
when destroying a wound on a large
monster.
Lv. 4: Restores health when destroying a wound
on a large monster.
|
??? |
Mizutsune's Prowess
Bubbly Dance I
Bubbly Dance II
|
SERIES |
|
Lv. 2: Prevents major bubbleblight and
increases evasion while afflicted
with minor bubbleblight.
Lv. 4: Prevents major bubbleblight and ups
evasion while afflicted. Trigger minor
bubbleblight by evading many times.
|
??? |
Slicked Blade
|
WEAPON |
Temporarily increases affinity when
wet or when inflicted with bubbleblight.
(Wet and bubbleblight effects stack.) |
Lv. 1: Affinity +3% when wet, and +7%
while afflicted with bubbleblight.
Lv. 2: Affinity +6% when wet, and +14%
while afflicted with bubbleblight.
Lv. 3: Affinity +9% when wet, and +21%
while afflicted with bubbleblight.
|
??? |
Zoh Shia's Pulse
Super Recovery I
Super Recovery II
|
SERIES |
|
Lv. 2: Allows the Health Gauge to continue
to slowly recover up to the max value,
even if there is no red portion.
Lv. 4: Allows the Health Gauge to continue
to recover up to the max value,
even if there is no red portion.
|
??? |
Whiteflame Torrent
|
WEAPON |
Chance to deal additional damage
after landing an attack. |
Lv. 1: Activates skill effect. (When used
with Scorcher, does not stack but
adds extra fire damage.)
|
??? |
Lord's Soul
Guts (Tenacity)
|
GROUP |
|
Lv. 3: Boosts attack and lowers defense
but lets you survive one lethal hit.
Afterwards, boosts defense and res.
|
??? |
Blossomdance Prayer
Blossomdance Boon I
Blossomdance Boon II
|
SERIES |
|
Lv. 2: During Blossomdance, adds
special items to quest rewards.
(No effect when joining mid-quest.)
Lv. 4: During Blossomdance, adds special
items to quest rewards, and
greatly boosts attack and defense.
|
??? |
Festival Spirit
Festival Spirit
|
GROUP |
|
Lv. 3: Lets you carve one additional time
from carcasses during quests.
(No effect when joining mid-quest.)
|
??? |
Glory's Favor
Luck
|
GROUP |
|
Lv. 3: Increases quest target rewards.
(No effect when joining mid-quest.)
|
??? |
Defender Meal (Lo)
|
MEAL |
Sometimes decreases damage taken. |
|
??? |
Defender Meal (Hi)
|
MEAL |
Often decreases damage taken. |
|
??? |
Black Belt Meal (Lo)
|
MEAL |
Reduces stamina depletion
when performing stamina-draining
moves such as evading, etc. |
|
??? |
Black Belt Meal (Hi)
|
MEAL |
Greatly reduces stamina depletion
when performing stamina-draining
moves such as evading, etc. |
|
??? |
Tumbler Meal (Lo)
|
MEAL |
Slightly extends the invulnerability
period when evading. |
|
??? |
Tumbler Meal (Hi)
|
MEAL |
Extends the invulnerability
period when evading. |
|
??? |
Moxie Meal (Lo)
|
MEAL |
Prevents fainting one time when
damage taken exceeds your
remaining health. |
|
??? |
Moxie Meal (Hi)
|
MEAL |
Prevents fainting one time and
heals you when damage taken
exceeds your remaining health. |
|
??? |
Caprice Meal (Lo)
|
MEAL |
Repeatedly activates a temporary
attack boost at random intervals. |
|
??? |
Caprice Meal (Hi)
|
MEAL |
Repeatedly activates a large
temporary attack boost at
random intervals. |
|
??? |
Immunizer Meal
|
MEAL |
Lessens the effects of various
ailments. |
|
??? |
Medic Meal
|
MEAL |
Increases the amount of health
recovered when healing. |
|
??? |
Sizzling Meal
|
MEAL |
Negates the effects of hot or
cold climates and increases
defense while in such areas. |
|
??? |
Swimmer Meal
|
MEAL |
Increases attack when wet. |
|
??? |
Specialist Meal
|
MEAL |
Increases the potency of
abnormal status attacks. |
|
??? |
Gatherer Meal
|
MEAL |
Sometimes increases the number
of resources per gather of bones,
ore, and other gatherable items. |
|
??? |
Insurance Meal
|
MEAL |
Prevents your group from
being penalized the first
time a member faints. |
|
??? |
Lucky Meal
|
MEAL |
Sometimes increases the number
of reward items received at the
end of a quest. |
|
??? |
Carver Meal
|
MEAL |
Allows you to carve an additional
one or two times. |
|
??? |
Capture Pro Meal
|
MEAL |
Increases the rewards you
receive for captures. |
|
??? |
Exploiter Meal
|
MEAL |
Increases the rewards you receive
for fully exploiting a wound. |
|
??? |
Rider Meal
|
MEAL |
Makes it easier to mount monsters. |
|
??? |
Riser Meal
|
MEAL |
Extends the invulnerability
period when getting up. |
|
??? |
Iron Carver Meal
|
MEAL |
Prevents knockbacks from
attacks while carving. |
|
??? |
Escape Artist Meal
|
MEAL |
Decreases stamina depletion when
fleeing from large monsters. |
|
??? |
Balanced Meal
|
MEAL |
Prevents you from getting
knocked on your butt. |
|
??? |
Trainer Meal
|
MEAL |
Speeds up Palico growth. |
|
??? |
Bulldozer Meal
|
MEAL |
Increases attack power
when you strike right after
an attack is deflected. |
|
??? |
Hardy Meal
|
MEAL |
Prevents damage and ailments
from the environment. |
|
??? |
Piping-Hot Meal
|
MEAL |
Greatly increases attack when
health is dangerously low. |
|
??? |
Break-time Meal
|
MEAL |
Grants a temporary attack
boost when you use the
Sit gesture for a while. |
|
??? |
Fortune Hunter Meal
|
MEAL |
Increases the amount
of zenny received at
the end of a quest. |
|
??? |
Fisher Meal
|
MEAL |
Increases the likelihood that
fish will bite when fishing. |
|
??? |
Top Cat Meal
|
MEAL |
Powers up Palico attack and defense. |
|
??? |