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Hunter Notes

Monster Characteristics:
Herbivores that live in herds in cold areas. They are targeted by predators as a source of sustenance where flora and fauna are scarce.

Additional Information:
Herbivores that live primarily in cold regions. Rafma form herds with a large alpha at the head. When threatened, the alpha discharges static energy stored in its horn to shock foes and defend the herd. This horn can also be targeted with the Hook Slinger to get paralytic ammo. Rafma have been sighted moving along dizzyingly steep cliffsides, to the wonderment of observers.

Ecology & Habitat

Rafma are herbivorous herd monsters found in both the Iceshard Cliffs and the Ruins of Wyveria. Their movements resemble those of horses—walking at a steady pace, then galloping when fleeing danger—yet their bodies and behaviors more closely parallel mountain goats. They are skilled climbers, often seen scaling cliff faces with surprising agility. Herds are led by dominant Alpha individuals, who defend the group while the others retreat to safety when threatened.

Physiology

Rafma are covered in grey-brown fur, with their faces and limbs more sparsely coated to reveal the skin beneath. Their eyes are brown with horizontal rectangular pupils, adapted for heightened awareness of threats in their rocky environments. They have floppy, hippo-like ears and a short nose set just above their mouths. Black scales crown the top of their heads, blending seamlessly into their equally black horns. Their tails are also dark, scaly at the base but fading into fur with a small tuft at the tip. Rafma possess hoofed feet, with two sharp spurs protruding slightly higher up their legs, providing stability when climbing. Additional scale patches run across their shoulders for extra protection. Alpha Rafma are easily distinguished by their more vivid coloring: orange-brown fur with white undersides, rears, and limbs. Their horns are larger, oddly shaped, and imbued with paralytic properties that make them particularly dangerous.

Hitzones, Ailments, Rewards & Drops

Hitzones

Part Part IG Extract IG Extract State Cutting Cutting Blunt Blunt Shot Shot Fire Fire Water Water Thunder Thunder Ice Ice Dragon Dragon Stun Stun
HEAD GREEN NORMAL 70 70 70 80 35 5 5 10 100
BODY GREEN NORMAL 55 55 55 80 35 5 5 10 0

Ailments

Ailment Status Initial Threshold Increase Max Threshold Duration (Sec) Inflictions Damage/Buffed (Per Tick) Damage Ticks (Sec) Reduction (Amount/Sec)
Paralysis Paralysis 20 10 40 15 0 / 5/10
Poison Poison 20 30 80 35 10/15 1 5/10
Sleep Sleep 30 20 70 40, 30, 20 3, 2, 0 / 5/10
Stun Stun 45 25 95 10, 8, 6 3, 2, 0 / 5/10
Blast Blast 30 10 50 100/150 5/10

Material Drops

Low Rank

Reward Type Part Item Icon Quantity Chance
Carving Raw Meat
Raw Meat
1 75%
Carving Mystery Bone
Mystery Bone
1 25%
Carving (Rotten Monster Carcass) Mystery Bone
Mystery Bone
1 100%

High Rank

Reward TypePartItemIconQuantityChance
Carving Raw Meat
Raw Meat
1 75%
Carving Sturdy Bone
Sturdy Bone
1 25%
Carving (Rotten Monster Carcass) Sturdy Bone
Sturdy Bone
1 100%
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