| Skill Name | Equipment Type | Description | Levels (descr: effect) | Actual Effect |
|---|---|---|---|---|
|
Guild's Sanctuary |
SERIES | Gives Incitement Lv 1 | ||
|
Great Jagras's Onslaught |
SERIES | Gives Speed Eating Lv 1 | ||
|
Kulu-Ya-Ku's Flash |
SERIES | Gives Fire Resistance Lv 1 | ||
|
Pukei-Pukei Tailwhip |
SERIES | Gives Poison Resistance Lv 1 | ||
|
Compound Fiber |
SERIES | Gives Iron Skin Lv 1 | ||
|
Sepulcros Divinity |
SERIES | Gives Dragon Damage Up Lv 1 | ||
|
Geological Survey |
SERIES | Gives Geologist Lv 1 | ||
|
Great Girros Ambush |
SERIES | Gives Thunder Damage Up Lv 1 | ||
|
Jyuratodus Essence |
SERIES | Gives Water Damage Up Lv 1 | ||
|
Barroth Essence |
SERIES | Gives Stun Resistance Lv 1 | ||
|
Vespoid Resistance |
SERIES | Gives Paralysis Resistance Lv 1 | ||
|
Orevein Extract |
SERIES | Gives Ice Damage Up Lv 1 | ||
|
Anjanath Counter |
SERIES | Gives Fire Damage Up Lv 1 | ||
|
Rathian Gleam |
SERIES | Gives Radiant Sense Lv 1 | ||
|
Great Jagras Devour |
SERIES | Gives Free Meal Lv 1 | ||
|
Pukei-Pukei Curled Tongue |
SERIES | Gives Master Gatherer Lv 1 | ||
|
Hornetaur Might |
SERIES | Gives Dragon Damage Up Lv 1 | ||
|
Mysterious Metal |
SERIES | Gives Windproof Lv 1 | ||
|
Monocerus Divinity |
SERIES | Gives Sleep Resistance Lv 1 | ||
|
Butterfly Bond |
SERIES | Gives Botanist Lv 1 | ||
|
Surging Thunder |
SERIES | Gives Thunder Resistance Lv 1 | ||
|
Anjanath's Fury |
SERIES | Gives Health Cycle Lv 1 | ||
|
Kulu-Ya-Ku's Special Attack |
SERIES | Gives Carving Master Lv 1 | ||
|
Barroth Ambush |
SERIES | Gives Tremor Resistance Lv 1 | ||
|
Jyuratodus Radiance |
SERIES | Gives Water Damage Up Lv 1 | ||
|
Rathian's Flame |
SERIES | Gives Earplugs Lv 1 | ||
|
Rathalos's Flame |
SERIES | Gives Fire Damage Up Lv 1 | ||
|
Kushala Daora Flight |
SERIES | Gives Nullify Wind Pressure | ||
| EQUIP | Temporarily increases damage and defense after each faint, up to 2 times. |
Lv. 1: Each faint increases damage by x1.1 and defense by +10.
|
||
| EQUIP | Increases airborne attack damage. |
Lv. 1: Airborne attack damage +4.5%.
Lv. 2: Airborne attack damage +9.0%.
Lv. 3: Airborne attack damage +13.5%.
Lv. 4: Airborne attack damage +18.0%.
|
||
| EQUIP | Shortens the distance before ammo and arrows reach maximum power. |
Lv. 1: Shortens the distance before ammo and arrows reach maximum power.
|
||
| EQUIP | Increases affinity when large monsters become enraged. |
Lv. 1: While active, affinity +3%.
Lv. 2: While active, affinity +6%.
Lv. 3: While active, affinity +9%.
Lv. 4: While active, affinity +12%.
Lv. 5: While active, affinity +15%.
|
||
| EQUIP | After consuming BBQ or a portable meal in combat, damage is increased for a set duration. |
Lv. 1: While active, damage +4.5% for 30s.
Lv. 2: While active, damage +9.0% for 30s.
Lv. 3: While active, damage +13.5% for 30s.
Lv. 4: While active, damage +18.0% for 30s.
|
||
| EQUIP | Grants protection against bleeding. |
Lv. 1: Reduces damage while bleeding.
Lv. 2: Greatly reduces damage while bleeding.
Lv. 3: Prevents bleeding.
|
||
| EQUIP | Increases the quantity of herbs and other consumables items gathered. |
Lv. 1: One extra consumable herb item per gather.
Lv. 2: One extra consumable fruit or seed item per gather +1.
Lv. 3: One extra consumable insect item per gather +1.
Lv. 4: One extra consumable mushroom item per gather +1.
|
||
| EQUIP | Increases the damage of the bow's Skill 1, Skill 2 and Skill 3. |
Lv. 1: Bow skill damage +4%.
Lv. 2: Bow skill damage +8%.
Lv. 3: Bow skill damage +12%.
|
||
| EQUIP | Staggering a monster or breaking a part with a great sword increases damage for a set duration. |
Lv. 1: While active, damage +4% for 60s.
Lv. 2: While active, damage +8% for 60s.
Lv. 3: While active, damage +12% for 60s.
|
||
| EQUIP | Increases buddy damage. |
Lv. 1: Multiplies buddy damage by 1.1x.
|
||
| EQUIP | Reloading ammo increases damage for a set duration. |
Lv. 1: After reloading, damage +4.5% for 30s.
Lv. 2: After reloading, damage +9.0% for 30s.
Lv. 3: After reloading, damage +13.5% for 30s.
Lv. 4: After reloading, damage +18.0% for 30s.
|
||
| EQUIP | High chance of increased capture rewards. (No effect when joining mid-quest.) |
Lv. 1: High chance of increased capture rewards. (No effect when joining mid-quest.)
|
||
| EQUIP | Prevents stagger from attacks while carving. |
Lv. 1: Prevents stagger from attacks while carving.
|
||
| EQUIP | After a charged slashing or blunt attack hits a monster, damage is increased for a period of time. |
Lv. 1: After activation, damage +4.5% for 15s.
Lv. 2: After activation, damage +9.0% for 15s.
Lv. 3: After activation, damage +13.5% for 15s.
Lv. 4: After activation, damage +18.0% for 15s.
|
||
| EQUIP | Increases damage dealt while maintaining a charge level with a ranged weapon. |
Lv. 1: While active, damage +5%.
Lv. 2: While active, damage +11%.
Lv. 3: While active, damage +16%.
Lv. 4: While active, damage +21%.
Lv. 5: While active, damage +27%.
Lv. 6: While active, damage +32%.
|
||
| EQUIP | Temporarily enhances damage and status buildup after recovering from blights or ailment status. |
Lv. 1: While active, damage +3% and abnormal status buildup x1.05 for 30s.
Lv. 2: While active, damage +6% and abnormal status buildup x1.10 for 30s.
Lv. 3: While active, damage +9% and abnormal status buildup x1.15 for 30s.
|
||
| EQUIP | Consecutively hitting a monster within a short time increases damage for a period. (Pierce or Burst damage cannot trigger this effect.) |
Lv. 1: Landing 5 hits within 3s increases damage by 4.5% for 12s.
Lv. 2: Landing 5 hits within 3s increases damage by 9.0% for 12s.
Lv. 3: Landing 5 hits within 3s increases damage by 13.5% for 12s.
Lv. 4: Landing 5 hits within 3s increases damage by 18.0% for 12s.
Lv. 5: Landing 5 hits within 3s increases damage by 22.5% for 12s.
Lv. 6: Landing 5 hits within 3s increases damage by 27.0% for 12s.
|
||
| EQUIP | Increases damage dealt for a period of time after triggering Perfect Evade or parry. |
Lv. 1: While active, increases damage by 4.5% for 20s.
Lv. 2: While active, increases damage by 9.0% for 20s.
Lv. 3: While active, increases damage by 13.5% for 20s.
Lv. 4: While active, increases damage by 18.0% for 20s.
Lv. 5: While active, increases damage by 22.5% for 20s.
Lv. 6: While active, increases damage by 27.0% for 20s.
|
||
| EQUIP | Increases elemental damage (fire, water, thunder, ice, dragon) when landing critical hits. |
Lv. 1: Increases elemental damage by 5% when landing critical hits.
Lv. 2: Increases elemental damage by 10% when landing critical hits.
Lv. 3: Increases elemental damage by 15% when landing critical hits.
|
||
| EQUIP | Increases defense. |
Lv. 1: Defense +5.
Lv. 2: Defense +10.
Lv. 3: Defense +15.
Lv. 4: Defense +20.
Lv. 5: Defense +25.
Lv. 6: Defense +30.
Lv. 7: Defense +35.
|
||
| EQUIP | Increases damage dealt while in Demon Mode. |
Lv. 1: Increases damage dealt by 6% while in Demon Mode.
Lv. 2: Increases damage dealt by 11% while in Demon Mode.
Lv. 3: Increases damage dealt by 17% while in Demon Mode.
|
||
| EQUIP | Increases defense and damage when health drops below a certain percentage. |
Lv. 1: Damage +4.0% and Defense +5 when health drops to 75% or lower.
Lv. 2: Damage +8.0% and Defense +10 when health drops to 75% or lower.
Lv. 3: Damage +12.0% and Defense +15 when health drops to 75% or lower.
Lv. 4: Damage +16.0% and Defense +20 when health drops to 75% or lower.
Lv. 5: Damage +20.0% and Defense +25 when health drops to 75% or lower.
|
||
| EQUIP | Has a predetermined chance of reducing the damage you take. |
Lv. 1: When taking damage, has a 25% chance to reduce that damage by 15%.
Lv. 2: When taking damage, has a 25% chance to reduce that damage by 30%.
Lv. 3: When taking damage, has a 25% chance to reduce that damage by 50%.
|
||
| EQUIP | Increases dragon damage. The effect is enhanced against Radiant monsters. |
Lv. 1: Dragon damage +4%; against Radiant monsters, dragon damage +10% instead.
Lv. 2: Dragon damage +8%; against Radiant monsters, dragon damage +20% instead.
Lv. 3: Dragon damage +12%; against Radiant monsters, dragon damage +30% instead.
Lv. 4: Dragon damage +16%; against Radiant monsters, dragon damage +40% instead.
Lv. 5: Dragon damage +20%; against Radiant monsters, dragon damage +50% instead.
Lv. 6: Dragon damage +24%; against Radiant monsters, dragon damage +60% instead.
Lv. 7: Dragon damage +28%; against Radiant monsters, dragon damage +70% instead.
|
||
| EQUIP | Grants protection against large monsters' roars. |
Lv. 1: Reduces the effects of weak monster roars.
Lv. 2: Nullifies weak monster roars and reduces the effects of strong monster roars.
Lv. 3: Nullifies weak and strong monster roars.
|
||
| EQUIP | Decreases the chances of destroying the bodies of small insect monsters, allowing them to be carved. |
Lv. 1: Slightly increases the chances of a corpse being left behind.
Lv. 2: Increases the chances of a corpse being left behind.
Lv. 3: Greatly increases the chances of a corpse being left behind.
|
||
| EQUIP | Increases damage when you have recoverable damage (the gray portion of your health gauge). |
Lv. 1: While active, damage +4.0%.
Lv. 2: While active, damage +7.5%.
Lv. 3: While active, damage +11.0%.
Lv. 4: While active, damage +15.0%.
Lv. 5: While active, damage +19.0%.
|
||
| EQUIP | Increases fire damage. The effect is enhanced against Radiant monsters. |
Lv. 1: Fire damage +4%; against Radiant monsters, fire damage +10% instead.
Lv. 2: Fire damage +8%; against Radiant monsters, fire damage +20% instead.
Lv. 3: Fire damage +12%; against Radiant monsters, fire damage +30% instead.
Lv. 4: Fire damage +16%; against Radiant monsters, fire damage +40% instead.
Lv. 5: Fire damage +20%; against Radiant monsters, fire damage +50% instead.
Lv. 6: Fire damage +24%; against Radiant monsters, fire damage +60% instead.
Lv. 7: Fire damage +28%; against Radiant monsters, fire damage +70% instead.
|
||
| EQUIP | Increases the Adventurer's fire resistance. |
Lv. 1: Fire resistance +6.
Lv. 2: Fire resistance +12.
Lv. 3: Fire resistance +20.
|
||
| EQUIP | After a Draw attack, damage is increased for a set duration. |
Lv. 1: While active, damage +4.5% for 30s.
Lv. 2: While active, damage +9.0% for 30s.
Lv. 3: While active, damage +13.5% for 30s.
Lv. 4: While active, damage +18.0% for 30s.
|
||
| EQUIP | Increases damage dealt when health is full. |
Lv. 1: While active, damage +3%.
Lv. 2: While active, damage +6%.
Lv. 3: While active, damage +9%.
|
||
| EQUIP | Reduces reactions to minor damage. |
Lv. 1: Prevents knockbacks from minor damage.
Lv. 2: Prevents knockbacks from minor damage. Tripping is reduced to a knockback.
Lv. 3: Prevents knockbacks and tripping from minor damage.
|
||
| EQUIP | Grants a chance to use food or drink items without consuming them. |
Lv. 1: Activates 25% of the time.
Lv. 2: Activates 50% of the time.
Lv. 3: Activates 75% of the time.
|
||
| EQUIP | Increases the number of times you can use a gathering point. |
Lv. 1: Allows you to gather 1 extra time from bonepiles.
Lv. 2: Allows you to gather an additional 1 time(s) from special item gathering points.
Lv. 3: Allows you to gather 1 extra time from mining outcrops.
|
||
| EQUIP | Reduces stagger and stamina depletion when guarding. |
Lv. 1: Very slightly decreases the impact of attacks.
Lv. 2: Slightly decreases the impact of attacks and reduces stamina depletion by 15%.
Lv. 3: Decreases the impact of attacks and reduces stamina depletion by 15%.
Lv. 4: Decreases the impact of attacks and reduces stamina depletion by 30%.
Lv. 5: Greatly decreases the impact of attacks and reduces stamina depletion by 50%.
|
||
| EQUIP | Allows you to guard against ordinarily unblockable attacks. |
Lv. 1: Allows you to guard against ordinarily unblockable attacks.
|
||
| EQUIP | Equipment Issued by the Crimson Crest Adventurers. Its rarity scales up alongside your Adventurer Rank. |
Lv. 1: Adventurer Rank Lv. 1. This is a Rarity 1 equipment.
Lv. 2: Adventurer Rank Lv. 17. This is a Rarity 2 equipment.
Lv. 3: Adventurer Rank Lv. 21. This is a Rarity 3 equipment.
Lv. 4: Adventurer Rank Lv. 26. This is a Rarity 4 equipment.
Lv. 5: Adventurer Rank Lv. 31. This is a Rarity 5 equipment.
Lv. 6: Adventurer Rank Lv. 34. This is a Rarity 6 equipment.
Lv. 7: Adventurer Rank Lv. 37. This is a Rarity 7 equipment.
Lv. 8: Adventurer Rank Lv. 42. This is a Rarity 8 equipment.
Lv. 9: Adventurer Rank Lv. 45. This is a Rarity 9 equipment.
Lv. 10: Adventurer Rank Lv. 48. This is a Rarity 10 equipment.
Lv. 11: Adventurer Rank Lv. 50. This is a Rarity 11 equipment.
Lv. 12: Adventurer Rank Lv. 53. This is a Rarity 12 equipment.
Lv. 13: Adventurer Rank Lv. 56. This is a Rarity 13 equipment.
Lv. 14: Adventurer Rank Lv. 57. This is a Rarity 14 equipment.
|
||
| EQUIP | Equipment Issued by the Crimson Crest Adventurers. Its rarity scales up alongside your Adventurer Rank. |
Lv. 1: Adventurer Rank Lv. 1. This is a Rarity 1 equipment.
Lv. 2: Adventurer Rank Lv. 17. This is a Rarity 2 equipment.
Lv. 3: Adventurer Rank Lv. 21. This is a Rarity 3 equipment.
Lv. 4: Adventurer Rank Lv. 26. This is a Rarity 4 equipment.
Lv. 5: Adventurer Rank Lv. 31. This is a Rarity 5 equipment.
Lv. 6: Adventurer Rank Lv. 34. This is a Rarity 6 equipment.
Lv. 7: Adventurer Rank Lv. 37. This is a Rarity 7 equipment.
Lv. 8: Adventurer Rank Lv. 42. This is a Rarity 8 equipment.
Lv. 9: Adventurer Rank Lv. 45. This is a Rarity 9 equipment.
Lv. 10: Adventurer Rank Lv. 48. This is a Rarity 10 equipment.
Lv. 11: Adventurer Rank Lv. 50. This is a Rarity 11 equipment.
Lv. 12: Adventurer Rank Lv. 53. This is a Rarity 12 equipment.
Lv. 13: Adventurer Rank Lv. 56. This is a Rarity 13 equipment.
Lv. 14: Adventurer Rank Lv. 57. This is a Rarity 14 equipment.
|
||
| EQUIP | Equipment Issued by the Crimson Crest Adventurers. Its rarity scales up alongside your Adventurer Rank. |
Lv. 1: Adventurer Rank Lv. 1. This is a Rarity 1 equipment.
Lv. 2: Adventurer Rank Lv. 17. This is a Rarity 2 equipment.
Lv. 3: Adventurer Rank Lv. 21. This is a Rarity 3 equipment.
Lv. 4: Adventurer Rank Lv. 26. This is a Rarity 4 equipment.
Lv. 5: Adventurer Rank Lv. 31. This is a Rarity 5 equipment.
Lv. 6: Adventurer Rank Lv. 34. This is a Rarity 6 equipment.
Lv. 7: Adventurer Rank Lv. 37. This is a Rarity 7 equipment.
Lv. 8: Adventurer Rank Lv. 42. This is a Rarity 8 equipment.
Lv. 9: Adventurer Rank Lv. 45. This is a Rarity 9 equipment.
Lv. 10: Adventurer Rank Lv. 48. This is a Rarity 10 equipment.
Lv. 11: Adventurer Rank Lv. 50. This is a Rarity 11 equipment.
Lv. 12: Adventurer Rank Lv. 53. This is a Rarity 12 equipment.
Lv. 13: Adventurer Rank Lv. 56. This is a Rarity 13 equipment.
Lv. 14: Adventurer Rank Lv. 57. This is a Rarity 14 equipment.
|
||
| EQUIP | Equipment Issued by the Crimson Crest Adventurers. Its rarity scales up alongside your Adventurer Rank. |
Lv. 1: Adventurer Rank Lv. 1. This is a Rarity 1 equipment.
Lv. 2: Adventurer Rank Lv. 17. This is a Rarity 2 equipment.
Lv. 3: Adventurer Rank Lv. 21. This is a Rarity 3 equipment.
Lv. 4: Adventurer Rank Lv. 26. This is a Rarity 4 equipment.
Lv. 5: Adventurer Rank Lv. 31. This is a Rarity 5 equipment.
Lv. 6: Adventurer Rank Lv. 34. This is a Rarity 6 equipment.
Lv. 7: Adventurer Rank Lv. 37. This is a Rarity 7 equipment.
Lv. 8: Adventurer Rank Lv. 42. This is a Rarity 8 equipment.
Lv. 9: Adventurer Rank Lv. 45. This is a Rarity 9 equipment.
Lv. 10: Adventurer Rank Lv. 48. This is a Rarity 10 equipment.
Lv. 11: Adventurer Rank Lv. 50. This is a Rarity 11 equipment.
Lv. 12: Adventurer Rank Lv. 53. This is a Rarity 12 equipment.
Lv. 13: Adventurer Rank Lv. 56. This is a Rarity 13 equipment.
Lv. 14: Adventurer Rank Lv. 57. This is a Rarity 14 equipment.
|
||
| EQUIP | Equipment Issued by the Crimson Crest Adventurers. Its rarity scales up alongside your Adventurer Rank. |
Lv. 1: Adventurer Rank Lv. 1. This is a Rarity 1 equipment.
Lv. 2: Adventurer Rank Lv. 17. This is a Rarity 2 equipment.
Lv. 3: Adventurer Rank Lv. 21. This is a Rarity 3 equipment.
Lv. 4: Adventurer Rank Lv. 26. This is a Rarity 4 equipment.
Lv. 5: Adventurer Rank Lv. 31. This is a Rarity 5 equipment.
Lv. 6: Adventurer Rank Lv. 34. This is a Rarity 6 equipment.
Lv. 7: Adventurer Rank Lv. 37. This is a Rarity 7 equipment.
Lv. 8: Adventurer Rank Lv. 42. This is a Rarity 8 equipment.
Lv. 9: Adventurer Rank Lv. 45. This is a Rarity 9 equipment.
Lv. 10: Adventurer Rank Lv. 48. This is a Rarity 10 equipment.
Lv. 11: Adventurer Rank Lv. 50. This is a Rarity 11 equipment.
Lv. 12: Adventurer Rank Lv. 53. This is a Rarity 12 equipment.
Lv. 13: Adventurer Rank Lv. 56. This is a Rarity 13 equipment.
Lv. 14: Adventurer Rank Lv. 57. This is a Rarity 14 equipment.
|
||
| EQUIP | Increases the Adventurer's health. |
Lv. 1: Health +10.
Lv. 2: Health +20.
Lv. 3: Health +30.
|
||
| EQUIP | At set intervals, continually hitting a monster with attacks will recover health. |
Lv. 1: While continuously dealing damage, recover 2 health every 5s.
|
||
| EQUIP | When hitting a Large Monster's broken part, the character can recover a certain amount of health based on the damage dealt. |
Lv. 1: Recovers 2 health. Can only trigger once every 8s.
Lv. 2: Recovers 3 health. Can only trigger once every 8s.
Lv. 3: Recovers 4 health. Can only trigger once every 8s.
|
||
| EQUIP | Increases the quantity of honey received when gathering in the field. |
Lv. 1: Honey gathered +1.
|
||
| EQUIP | Increases ice damage. The effect is enhanced against Radiant monsters. |
Lv. 1: Ice damage +4%; against Radiant monsters, ice damage +10% instead.
Lv. 2: Ice damage +8%; against Radiant monsters, ice damage +20% instead.
Lv. 3: Ice damage +12%; against Radiant monsters, ice damage +30% instead.
Lv. 4: Ice damage +16%; against Radiant monsters, ice damage +40% instead.
Lv. 5: Ice damage +20%; against Radiant monsters, ice damage +50% instead.
Lv. 6: Ice damage +24%; against Radiant monsters, ice damage +60% instead.
Lv. 7: Ice damage +28%; against Radiant monsters, ice damage +70% instead.
|
||
| EQUIP | Increases the Adventurer's ice resistance. |
Lv. 1: Ice resistance +6.
Lv. 2: Ice resistance +12.
Lv. 3: Ice resistance +20.
|
||
| EQUIP | Triggering Ferocity increases damage for a set duration. |
Lv. 1: After triggering Ferocity, damage +4.5% for 30s.
Lv. 2: After triggering Ferocity, damage +9.0% for 30s.
Lv. 3: After triggering Ferocity, damage +13.5% for 30s.
Lv. 4: After triggering Ferocity, damage +18.0% for 30s.
Lv. 5: After triggering Ferocity, damage +22.5% for 30s.
Lv. 6: After triggering Ferocity, damage +27.0% for 30s.
|
||
| EQUIP | Extra health is recovered from environmental interactables like Sporepuffs and similar items. |
Lv. 1: Interactables restore an additional 50 health.
Lv. 2: Interactables restore an additional 80 health.
Lv. 3: Interactables restore an additional 100 health.
|
||
| EQUIP | Increases affinity. |
Lv. 1: Affinity +2%
Lv. 2: Affinity +4%
Lv. 3: Affinity +6%
Lv. 4: Affinity +8%
Lv. 5: Affinity +10%
Lv. 6: Affinity +12%
Lv. 7: Affinity +14%
|
||
| EQUIP | Building up stun on a monster with a blunt weapon increases damage for a set duration. |
Lv. 1: While active, damage +4% for 5s.
Lv. 2: While active, damage +8% for 5s.
Lv. 3: While active, damage +12% for 5s.
|
||
| EQUIP | Reduces the chance of small monsters attacking after being spotted. (No effect on Neopterons, etc.) |
Lv. 1: Discourages monsters from engaging after being spotted.
Lv. 2: Highly discourages monsters from engaging after being spotted.
Lv. 3: Prevents monsters from engaging after being spotted.
|
||
| EQUIP | Grants protection against Defense Down. |
Lv. 1: Shortens the duration of defense down by 50%.
Lv. 2: Shortens the duration of defense down by 75%.
Lv. 3: Prevents defense down.
|
||
| EQUIP | Extends the duration of some item effects. |
Lv. 1: Effect duration x1.10.
Lv. 2: Effect duration x1.25.
Lv. 3: Effect duration x1.50.
|
||
| EQUIP | Temporarily increases damage while using devices or endemic life. |
Lv. 1: While active, increases damage dealt by 4% for 120 seconds.
|
||
| EQUIP | Reduces stamina depletion when evading while clinging to walls or vines. |
Lv. 1: Reduces stamina depletion by 25%.
|
||
| EQUIP | Allows you to gather more quickly, and also prevents attacks from staggering you while gathering. |
Lv. 1: Speeds up gathering and prevent stagger while gathering.
|
||
| EQUIP | Prevents attacks from being deflected. |
Lv. 1: Prevents attacks from being deflected.
|
||
| EQUIP | Reduces limits on movement speed and evasion. |
Lv. 1: Reduces limits on movement speed and evasion.
|
||
| EQUIP | After a successful Perfect Guard, increases damage for a set duration. |
Lv. 1: After activation, damage +4.5% for 30s.
|
||
| EQUIP | Shortens the duration of paralysis. |
Lv. 1: Shortens the duration of paralysis by 30%.
Lv. 2: Shortens the duration of paralysis by 60%.
Lv. 3: Prevents paralysis.
|
||
| EQUIP | Makes it easier to break or sever parts of large monsters. |
Lv. 1: Part damage x1.1.
Lv. 2: Part damage x1.2.
Lv. 3: Part damage x1.3.
|
||
| EQUIP | Consecutively hitting the same monster part with a Lance increases damage for a set duration. |
Lv. 1: After hitting the same part 3 times within 8s, damage +4% for 30s.
Lv. 2: After hitting the same part 3 times within 8s, damage +8% for 30s.
Lv. 3: After hitting the same part 3 times within 8s, damage +12% for 30s.
|
||
| EQUIP | Reduces damage while poisoned. |
Lv. 1: Shortens the duration of poison by 30%.
Lv. 2: Shortens the duration of poison by 60%.
Lv. 3: Prevents poison.
|
||
| EQUIP | Increases damage dealt as long as stamina is kept full for a period of time. |
Lv. 1: Damage +4.5% when stamina gauge is full for 5s.
Lv. 2: Damage +9.0% when stamina gauge is full for 5s.
Lv. 3: Damage +13.5% when stamina gauge is full for 5s.
Lv. 4: Damage +18.0% when stamina gauge is full for 5s.
|
||
| EQUIP | When a single Pierce attack lands at least 3 hits, the damage dealt is increased. |
Lv. 1: While active, damage +5%.
Lv. 2: While active, damage +11%.
Lv. 3: While active, damage +16%.
Lv. 4: While active, damage +21%.
Lv. 5: While active, damage +27%.
Lv. 6: While active, damage +32%.
|
||
| EQUIP, WEAPON | Reduces maximum health and increases damage. |
Lv. 1: Reduce maximum health by 5 increases damage by 3.5%.
Lv. 2: Reduce maximum health by 10 increases damage by 7.0%.
Lv. 3: Reduce maximum health by 15 increases damage by 13.5%.
|
||
| EQUIP | Increases adventurer damage against monster in Radiant Rage. |
Lv. 1: While active, damage +5%.
Lv. 2: While active, damage +10%.
Lv. 3: While active, damage +15%.
Lv. 4: While active, damage +20%.
Lv. 5: While active, damage +25%.
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| EQUIP | Speeds healing of recoverable damage (the gray portion of the health gauge). |
Lv. 1: Increases the recovery speed of gray health by 2x.
Lv. 2: Increases the recovery speed of gray health by 3x.
Lv. 3: Increases the recovery speed of gray health by 4x.
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| EQUIP | Increases the amount of health recovered from health recovery. |
Lv. 1: Amount recovered x1.1 when restoring health.
Lv. 2: Amount recovered x1.2 when restoring health.
Lv. 3: Amount recovered x1.3 when restoring health.
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| EQUIP | After a monster is staggered or suppressed, damage dealt increases for a time. |
Lv. 1: While active, damage +4% for 15s.
Lv. 2: While active, damage +8% for 15s.
Lv. 3: While active, damage +11% for 15s.
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| EQUIP | Increases the attack power of the bowguns' normal ammo. |
Lv. 1: Normal Ammo Damage +4%.
Lv. 2: Normal Ammo Damage +8%.
Lv. 3: Normal Ammo Damage +12%.
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| EQUIP | Increases the attack power of the bowguns' pierce ammo. |
Lv. 1: Pierce Ammo Damage +4%.
Lv. 2: Pierce Ammo Damage +8%.
Lv. 3: Pierce Ammo Damage +12%.
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| EQUIP | Increases the attack power of the bowguns' spread ammo. |
Lv. 1: Spread Ammo Damage +4%.
Lv. 2: Spread Ammo Damage +8%.
Lv. 3: Spread Ammo Damage +12%.
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| EQUIP | Shortens the duration of sleep. |
Lv. 1: Shortens the duration of sleep by 30%.
Lv. 2: Shortens the duration of sleep by 60%.
Lv. 3: Prevents sleep.
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| EQUIP | Sliding increases damage for a period of time. |
Lv. 1: After sliding, increases damage dealt by 4% for 60s.
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| EQUIP | Increases meat-eating and item-consumption speed. |
Lv. 1: Slightly increases meat-eating and item consumption speed.
Lv. 2: Increases meat-eating and item consumption speed.
Lv. 3: Greatly increases meat-eating and item consumption speed.
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| EQUIP | Temporarily increases damage when Spirit Gauge level increases. |
Lv. 1: Increases damage by 4% for 30s when Spirit Gauge level increases.
Lv. 2: Increases damage by 8.0% for 30s when Spirit Gauge level increases.
Lv. 3: Increases damage by 12% for 30s when Spirit Gauge level increases.
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| EQUIP | Using attack skills that cost stamina increases the damage of that attack. |
Lv. 1: When this skill activates, the triggering attack's damage +5%.
Lv. 2: When this skill activates, the triggering attack's damage +11%.
Lv. 3: When this skill activates, the triggering attack's damage +16%.
Lv. 4: When this skill activates, the triggering attack's damage +21%.
Lv. 5: When this skill activates, the triggering attack's damage +27%.
Lv. 6: When this skill activates, the triggering attack's damage +32%.
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| EQUIP | Shortens stun duration. |
Lv. 1: Shortens the duration of stun by 60%.
Lv. 2: Shortens the duration of stun by 90%.
Lv. 3: Prevents stun.
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| EQUIP | Increases thunder damage. The effect is enhanced against Radiant monsters. |
Lv. 1: Thunder damage +4%; against Radiant monsters, thunder damage +10% instead.
Lv. 2: Thunder damage +8%; against Radiant monsters, thunder damage +20% instead.
Lv. 3: Thunder damage +12%; against Radiant monsters, thunder damage +30% instead.
Lv. 4: Thunder damage +16%; against Radiant monsters, thunder damage +40% instead.
Lv. 5: Thunder damage +20%; against Radiant monsters, thunder damage +50% instead.
Lv. 6: Thunder damage +24%; against Radiant monsters, thunder damage +60% instead.
Lv. 7: Thunder damage +28%; against Radiant monsters, thunder damage +70% instead.
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| EQUIP | Increases the Adventurer's thunder resistance. |
Lv. 1: Thunder resistance +6.
Lv. 2: Thunder resistance +12.
Lv. 3: Thunder resistance +20.
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| EQUIP | Grants protection against ground tremors. |
Lv. 1: Nullifies minor ground tremors.
Lv. 2: Nullifies minor ground tremors and reduces the effects of major ground tremors.
Lv. 3: Nullifies minor and major ground tremors.
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| EQUIP | Temporarily increases affinity when certain conditions are met. |
Lv. 1: 90s after a hunt begins, or after taking 100 total damage, increases affinity by 3% for 180s.
Lv. 2: 90s after a hunt begins, or after taking 100 total damage, increases affinity by 6% for 180s.
Lv. 3: 90s after a hunt begins, or after taking 100 total damage, increases affinity by 9% for 180s.
Lv. 4: 90s after a hunt begins, or after taking 100 total damage, increases affinity by 12% for 180s.
Lv. 5: 90s after a hunt begins, or after taking 100 total damage, increases affinity by 15% for 180s.
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| EQUIP | Increases water damage. The effect is enhanced against Radiant monsters. |
Lv. 1: Water damage +4%; against Radiant monsters, water damage +10% instead.
Lv. 2: Water damage +8%; against Radiant monsters, water damage +20% instead.
Lv. 3: Water damage +12%; against Radiant monsters, water damage +30% instead.
Lv. 4: Water damage +16%; against Radiant monsters, water damage +40% instead.
Lv. 5: Water damage +20%; against Radiant monsters, water damage +50% instead.
Lv. 6: Water damage +24%; against Radiant monsters, water damage +60% instead.
Lv. 7: Water damage +28%; against Radiant monsters, water damage +70% instead.
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| EQUIP | Increases the Adventurer's water resistance. |
Lv. 1: Water resistance +6.
Lv. 2: Water resistance +12.
Lv. 3: Water resistance +20.
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| EQUIP | Increases affinity when attacking weak points. |
Lv. 1: Attacks that hit weak points have 4.5% increased affinity.
Lv. 2: Attacks that hit weak point have 9% increased affinity.
Lv. 3: Attacks that hit weak point have 13.5% increased affinity.
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| EQUIP | When landing a critical hit on a broken weak point, there is a chance to deliver one additional hit. |
Lv. 1: Skill unleash rate 50%, with 7.5% additional damage.
Lv. 2: Skill unleash rate 50%, with 15.0% additional damage.
Lv. 3: Skill unleash rate 50%, with 22.5% additional damage.
Lv. 4: Skill unleash rate 50%, with 30.0% additional damage.
Lv. 5: Skill unleash rate 50%, with 37.5% additional damage.
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| EQUIP | Grants protection against wind pressure. |
Lv. 1: Reduces the effects of minor wind pressure.
Lv. 2: Negates minor wind pressure and reduces the effects of major wind pressure.
Lv. 3: Negates minor and major wind pressure.
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| VISAGE | Gives Ink of Might |
Lv. 2: Physical Damage +5%
Lv. 4: After landing a critical hit, physical damage +12% for 60s.
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| VISAGE | Gives Ink of Flames |
Lv. 2: Fire Damage +5%
Lv. 4: After hitting a Weak Point, fire damage +24% for 20s.
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| VISAGE | Gives Ink of Water |
Lv. 2: Water Damage +5%
Lv. 4: Each time a squad member unleashes an ultimate, water damage +6% for 60s, up to 4 stacks.
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| VISAGE | Gives Ink of Thunder |
Lv. 2: Thunder Damage +5%
Lv. 4: After hitting a monster, thunder damage +5% for 12s, up to 5 stacks.
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| VISAGE | Gives Ink of Combat |
Lv. 2: Affinity +5%
Lv. 4: When an ultimate inflicts a debuff on a monster, squad damage +6.5% for 60s.
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| VISAGE | Gives Ink of Guidance |
Lv. 2: Ultimate Charge Rate +5%
Lv. 4: For 8s after an ultimate inflicts Suppression on a monster, each ally's ultimate grants +2.2% squad damage for 60s, up to 3 stacks.
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| VISAGE | Gives Ink of Grace |
Lv. 2: Ultimate Charge Rate +5%
Lv. 4: After the Adventurer grants an ally a Buff, squad damage +6.5% for 60s.
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| VISAGE | Gives Ink of Protection |
Lv. 2: Ultimate Charge Rate +5%
Lv. 4: Recovery and Shield effects granted to teammates by the Adventurer and Buddy +20%. Squad damage +6% for 45s.
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| VISAGE | Gives Ink of Dragon |
Lv. 2: Dragon Damage +5%
Lv. 4: After using an ultimate, dragon damage +24% for 60s.
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| VISAGE | Gives Ink of Resonance |
Lv. 2: Affinity +5%
Lv. 4: When not the Main Adventurer, ultimate damage +32%.
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| VISAGE | Gives Ink of Frost |
Lv. 2: Ice Damage +5%
Lv. 4: After hitting a monster, ice damage +24% for 8s.
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| WEAPON | Equipment Issued by the Crimson Crest Adventurers. Its rarity scales up alongside your Adventurer Rank. |
Lv. 1: Adventurer Rank Lv. 1. This is a Rarity 1 equipment.
Lv. 2: Adventurer Rank Lv. 17. This is a Rarity 2 equipment.
Lv. 3: Adventurer Rank Lv. 21. This is a Rarity 3 equipment.
Lv. 4: Adventurer Rank Lv. 26. This is a Rarity 4 equipment.
Lv. 5: Adventurer Rank Lv. 31. This is a Rarity 5 equipment.
Lv. 6: Adventurer Rank Lv. 34. This is a Rarity 6 equipment.
Lv. 7: Adventurer Rank Lv. 37. This is a Rarity 7 equipment.
Lv. 8: Adventurer Rank Lv. 42. This is a Rarity 8 equipment.
Lv. 9: Adventurer Rank Lv. 45. This is a Rarity 9 equipment.
Lv. 10: Adventurer Rank Lv. 48. This is a Rarity 10 equipment.
Lv. 11: Adventurer Rank Lv. 50. This is a Rarity 11 equipment.
Lv. 12: Adventurer Rank Lv. 53. This is a Rarity 12 equipment.
Lv. 13: Adventurer Rank Lv. 56. This is a Rarity 13 equipment.
Lv. 14: Adventurer Rank Lv. 57. This is a Rarity 14 equipment.
Lv. 15: Adventurer Rank Lv. 59. This equipment is Rarity 15.
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| MEAL | Increases healing by 8%. | |||
| MEAL | Damage taken -3%. | |||
| MEAL | Increases damage by 5%. | |||
| MEAL | Part Breaking Efficiency +8% | |||
| MEAL | Damage taken -6%. | |||
| MEAL | Increases damage by 10%. | |||
| MEAL | Increases healing by 16%. | |||
| MEAL | Part Breaking Efficiency +16% | |||
| MEAL | Increases healing by 24%. | |||
| MEAL | Part Breaking Efficiency +24% | |||
| MEAL | Damage taken -9%. | |||
| MEAL | Increases damage by 15%. | |||
| MEAL | Increases damage by 20%. | |||
| MEAL | Damage taken -12%. | |||
| MEAL | When above a certain health threshold, you will not faint from damage that exceeds your remaining health (one time). | |||
| MEAL | Prevents your squad from being penalized first time a member faints. |