| Skill Name | Equipment Type | Description | Levels (descr: effect) | Actual Effect |
|---|---|---|---|---|
| EQUIP | Poison Buildup Rate Up |
Lv. 1: Poison Buildup Rate x 1.1.
Lv. 2: Poison Buildup Rate x 1.2.
Lv. 3: Poison Buildup Rate x 1.3.
|
||
| EQUIP | Sliding increases damage for a period of time. |
Lv. 1: After sliding, increases damage dealt by 4.5% for 20 s.
Lv. 2: After sliding, increases damage dealt by 9.0% for 20 s.
Lv. 3: After sliding, increases damage dealt by 13.5% for 20 s.
Lv. 4: After sliding, increases damage dealt by 18.0% for 20 s.
Lv. 5: After sliding, increases damage dealt by 22.5% for 20 s.
|
||
| EQUIP | Increases attack power, elemental attack and affinity when large monsters become enraged. |
Lv. 1: Attack + 5%, Elemental Attack + 5%, and Affinity + 2% while active.
Lv. 2: Attack + 10%, Elemental Attack + 10%, and Affinity + 4% while active.
Lv. 3: Attack + 15%, Elemental Attack + 15%, and Affinity + 5% while active.
Lv. 4: Attack + 20%, Elemental Attack + 20%, and Affinity + 6% while active.
Lv. 5: Attack + 25%, Elemental Attack + 25%, and Affinity + 8% while active.
|
||
| EQUIP | Increases the Adventurer's attack power. |
Lv. 1: Attack + 6%
Lv. 2: Attack + 12%
Lv. 3: Attack + 18%
Lv. 4: Attack + 24%
Lv. 5: Attack + 30%
Lv. 6: Attack + 36%
Lv. 7: Attack + 42%
|
||
| EQUIP | Shortens the distance before ammo and arrows reach maximum power. |
Lv. 1: Shortens the distance before ammo and arrows reach maximum power.
|
||
| EQUIP | Grants protection against bleeding. |
Lv. 1: Reduces damage while bleeding.
Lv. 2: Greatly reduces damage while bleeding.
Lv. 3: Prevents bleeding.
|
||
| EQUIP | When hitting a large monster's broken part, recovers Recovery based on damage dealt. |
Lv. 1: Health Recovery Boost 2, Cooldown 6 s.
Lv. 2: Health Recovery Boost 3, Cooldown 6 s.
Lv. 3: Health Recovery Boost 5, Cooldown 6 s.
|
||
| EQUIP | Increases the quantity of herbs and other consumables items gathered. |
Lv. 1: One extra consumable herbitem per gather.
Lv. 2: One extra consumable fruit orseed item per gather +1.
Lv. 3: One extra consumable insect item per gather +1.
Lv. 4: One extra consumable mushroom item per gather +1.
|
||
| EQUIP | Increases the bow's basic attack and evasion attack damage. |
Lv. 1: Increases the bow's basic attack and evasion attack damage by 7.5%.
Lv. 2: Increases the bow's basic attack and evasion attack damage by 15.0%.
Lv. 3: Increases the bow's basic attack and evasion attack damage by 22.5%.
|
||
| EQUIP | Increases bow skill damage. |
Lv. 1: Increases bow skill damage by 7.5%.
Lv. 2: Increases bow skill damage by 15.0%.
Lv. 3: Increases bow skill damage by 22.5%.
|
||
| EQUIP | Increases Bow Ultimate and Co-op Skill damage. |
Lv. 1: Increases the bow's Ultimate and Co-op Skill damage by 7.5%.
Lv. 2: Increases the bow's Ultimate and Co-op Skill damage by 15.0%.
Lv. 3: Increases the bow's Ultimate and Co-op Skill damage by 22.5%.
|
||
| EQUIP | Increases Buddy attack power. |
Lv. 1: Increases Buddy attack power by 1.3x.
|
||
| EQUIP | Prevents stagger from attacks while carving. |
Lv. 1: 33% chance to prevent stagger from attacks while carving.
Lv. 2: 66% chance to prevent stagger from attacks while carving.
Lv. 3: Prevents stagger from attacks while carving.
|
||
| EQUIP | Hitting monsters with Charge attacks increases charge attack damage dealt. |
Lv. 1: While active, Charge increases attack damage by 8.0%
Lv. 2: While active, Charge increases attack damage by 16.0%
Lv. 3: While active, Charge increases attack damage by 24.0%
Lv. 4: While active, Charge increases attack damage by 32.0%
Lv. 5: While active, Charge increases attack damage by 40.0%
|
||
| EQUIP | Reduces stamina depletion while clinging to walls or ivy. |
Lv. 1: Reduces stamina depletion by 15%.
Lv. 2: Reduces stamina depletion by 30%.
Lv. 3: Reduces stamina depletion by 50%.
|
||
| EQUIP | Temporarily enhances attacks after recovering from blights or abnormal status. |
Lv. 1: While active, increases damage by 7.5% and abnormal status buildup by 1.05 x.
Lv. 2: While active, increases damage by 15.0% and abnormal status buildup by 1.10 x.
Lv. 3: While active, increases damage by 22.5% and abnormal status buildup by 1.15 x.
|
||
| EQUIP | After a Combo skill hits, increases damage dealt for a period of time. |
Lv. 1: While active, increases damage dealt by 7.5% for 5 seconds.
Lv. 2: While active, increases damage dealt by 15.0% for 5 seconds.
Lv. 4: While active, increases damage dealt by 30.0% for 5 seconds.
Lv. 5: While active, increases damage dealt by 37.5% for 5 seconds.
|
||
| EQUIP | After taking a Flinch Shot-level attack, your damage dealt is increased for a period of time. |
Lv. 1: While active, increases damage dealt by 7.5% for 30 seconds.
Lv. 2: While active, increases damage dealt by 15.0% for 30 seconds.
Lv. 3: While active, increases damage dealt by 22.5% for 30 seconds.
Lv. 4: While active, increases damage dealt by 30.0% for 30 seconds.
Lv. 5: While active, increases damage dealt by 37.5% for 30 seconds.
|
||
| EQUIP | Increases non-elemental critical hit damage. |
Lv. 1: Increases non-elemental damage dealt by critical hits by 8%.
Lv. 2: Increases non-elemental damage dealt by critical hits by 16%.
Lv. 3: Increases non-elemental damage dealt by critical hits by 24%.
Lv. 4: Increases non-elemental damage dealt by critical hits by 32%.
Lv. 5: Increases non-elemental damage dealt by critical hits by 40%.
|
||
| EQUIP | Increases elemental damage (fire, water, thunder, ice, dragon) when landing critical hits. |
Lv. 1: Increases elemental damage by 8% when landing critical hits.
Lv. 2: Increases elemental damage by 16% when landing critical hits.
Lv. 3: Increases elemental damage by 24% when landing critical hits.
Lv. 4: Increases elemental damage by 32% when landing critical hits.
Lv. 5: Increases elemental damage by 40% when landing critical hits.
|
||
| EQUIP | Increases Affinity. |
Lv. 1: Affinity + 4%
Lv. 2: Affinity + 8%
Lv. 3: Affinity + 12%
Lv. 4: Affinity + 16%
Lv. 5: Affinity + 20%
Lv. 6: Affinity + 24%
Lv. 7: Affinity + 28%
Lv. 8: Affinity + 32%
|
||
| EQUIP | Increases abnormal status effect buildup (paralysis, poison, sleep, blast) when landing critical hits. |
Lv. 1: Multiplies abnormal status effect buildup by 1.2 (paralysis, poison, sleep, blast) when landing critical hits.
|
||
| EQUIP | Increases defense. |
Lv. 1: Defense + 4
Lv. 2: Defense + 7
Lv. 3: Defense + 10
Lv. 4: Defense + 13
Lv. 5: Defense + 17
Lv. 6: Defense + 21
Lv. 7: Defense + 25
|
||
| EQUIP | Increases Piece damage. |
Lv. 1: Increases Piece damage by 7.5%.
Lv. 2: Increases Piece damage by 15.0%.
Lv. 3: Increases Piece damage by 22.5%.
Lv. 4: Increases Piece damage by 30.0%.
Lv. 5: Increases Piece damage by 37.5%.
|
||
| EQUIP | Has a predetermined chance of reducing the damage you take. |
Lv. 1: When taking damage, has a 25% chance to reduce that damage by 25%.
Lv. 2: When taking damage, has a 25% chance to reduce that damage by 30%.
Lv. 3: When taking damage, has a 25% chance to reduce that damage by 50%.
Lv. 4: When taking damage, has a 25% chance to reduce that damage by 60%.
Lv. 5: When taking damage, has a 40% chance to reduce that damage by 60%.
|
||
| EQUIP | Increase the Adventurer's dragon resistance. |
Lv. 1: Dragon Resistance + 6.
Lv. 2: Dragon Resistance + 12.
Lv. 3: Dragon Resistance + 20.
|
||
| EQUIP | Grants protection against large monsters' roars. |
Lv. 1: Slightly reduces the effects of weak monster roars.
Lv. 2: Reduces the effects of weak monster roars.
Lv. 3: Nullifies weak monster roars.
Lv. 4: Nullifies weak monster roars and reduces the effects of strong monster roars.
Lv. 5: Nullifies weak and strong monster roars.
|
||
| EQUIP | Decreases the chances of destroying the bodies of small insect monsters, allowing them to be carved. |
Lv. 1: Slightly increases the chances of a corpse being left behind.
Lv. 2: Increases the chances of a corpse being left behind.
Lv. 3: Increases the chances of a corpse being left behind with higher probability.
|
||
| EQUIP | When landing a critical hit on a broken weak point, there is a chance to deal additional damage. |
Lv. 1: Skill unleash rate 20%.
|
||
| EQUIP | Increases the Adventurer's fire resistance. |
Lv. 1: Fire resistance + 6.
Lv. 2: Fire resistance + 12.
Lv. 3: Fire resistance + 20.
|
||
| EQUIP | Reduces reactions to minor damage. |
Lv. 1: Prevents knockbacks from minor damage.
Lv. 2: Prevents knockbacks from minor damage. Tripping is reduced to a knockback.
Lv. 3: Prevents knockbacks and tripping from minor damage.
|
||
| EQUIP | When attacking Monsters afflicted with Abnormal Statuses, attack power and elemental attack value increase. |
Lv. 1: While active, increases damage dealt by 10%.
Lv. 2: While active, increases damage dealt by 20%.
Lv. 3: While active, increases damage dealt by 30%.
Lv. 4: While active, increases damage dealt by 40%.
Lv. 5: While active, increases damage dealt by 50%.
|
||
| EQUIP | Temporarily increases attack power and defense after each faint, up to 2 times. |
Lv. 1: Each faint increases attack power by x1.1 and defense by +10.
|
||
| EQUIP | Grants a chance to use food or drink items without consuming them. |
Lv. 1: Activates 25% of the time.
Lv. 2: Activates 50% of the time.
Lv. 3: Activates 75% of the time.
|
||
| EQUIP | Reduces stagger and stamina depletion when guarding. |
Lv. 1: Very slightly decreases the impact of attacks.
Lv. 2: Slightly decreases the impact of attacks and reduces stamina depletion by 15%.
Lv. 3: Decreases the impact of attacks and reduces stamina depletion by 15%.
Lv. 4: Decreases the impact of attacks and reduces stamina depletion by 30%.
Lv. 5: Greatly decreases the impact of attacks and reduces stamina depletion by 50%.
|
||
| EQUIP | Allows you to Guard ordinarily unblockable attacks. |
Lv. 1: Allows you to Guard ordinarily unblockable attacks.
|
||
| EQUIP | Regenerates your Recovery as you continually attack a monster. |
Lv. 1: While continuously dealing damage, recover 2 Health every 6 s.
|
||
| EQUIP | Increases the Adventurer's health. |
Lv. 1: Health + 8
Lv. 2: Health + 15
Lv. 3: Health + 25
|
||
| EQUIP | Increases defense and damage when health drops below a certain percentage. |
Lv. 1: Damage + 7.5% and Defense + 5 when health drops to 75% or lower.
Lv. 2: Damage + 15.0% and Defense + 10 when health drops to 75% or lower.
Lv. 3: Damage + 22.5% and Defense + 15 when health drops to 75% or lower.
Lv. 4: Damage + 30.0% and Defense + 20 when health drops to 75% or lower.
Lv. 5: Damage + 37.5% and Defense + 25 when health drops to 75% or lower.
|
||
| EQUIP | Increases the quantity of honey received when gathering in the field. |
Lv. 1: Honey 33% chance to obtain +1.
Lv. 2: Honey 66% chance to obtain +1.
Lv. 3: Honey gathered +1.
|
||
| EQUIP | Increases the Adventurer's ice resistance. |
Lv. 1: Ice resistance + 6.
Lv. 2: Ice resistance + 12.
Lv. 3: Ice resistance + 20.
|
||
| EQUIP | Increases the power of bowguns' special ammo. |
Lv. 1: Increases bowgun special ammo damage by 7.5%.
Lv. 2: Increases bowgun special ammo damage by 15.0%.
Lv. 3: Increases bowgun special ammo damage by 22.5%.
|
||
| EQUIP | Reduces the chance of small monsters attack after being spotted. (No effect on Neopterons, etc.) |
Lv. 1: Discourages monsters from engaging after being spotted.
Lv. 2: Highly discourages monsters from engaging after being spotted.
Lv. 3: Prevents monsters from engaging after being spotted.
|
||
| EQUIP | Grants protection against Defense Down. |
Lv. 1: Shortens the duration of Defense Down by 33%.
Lv. 2: Shortens the duration of Defense Down by 66%.
Lv. 3: Prevents Defense Down.
|
||
| EQUIP | Extends the duration of some item effects. |
Lv. 1: Effect duration x 1.10.
Lv. 2: Effect duration x 1.25.
Lv. 3: Effect duration x 1.50.
|
||
| EQUIP | Temporarily increases damage while using devices or endemic life. |
Lv. 1: While active, increases damage dealt by 10% for 30 seconds.
Lv. 2: While active, increases damage dealt by 20% for 30 seconds.
Lv. 3: While active, increases damage dealt by 30% for 30 seconds.
Lv. 4: While active, increases damage dealt by 40% for 30 seconds.
Lv. 5: While active, increases damage dealt by 50% for 30 seconds.
|
||
| EQUIP | Temporarily increases affinity when certain conditions are met. |
Lv. 1: 90 s after a hunt begins, or after taking 100 total damage, increases affinity by 6% for 210 s.
Lv. 2: 90 s after a hunt begins, or after taking 100 total damage, increases affinity by 12% for 210 s.
Lv. 3: 90 s after a hunt begins, or after taking 100 total damage, increases affinity by 18% for 210 s.
|
||
| EQUIP | Allows you to gather more quickly, and also prevents attacks from staggering you while gathering. |
Lv. 1: Has a 33% chance to speed up gathering and prevent stagger while gathering.
Lv. 2: Has a 66% chance to speed up gathering and prevent stagger while gathering.
Lv. 3: Speeds up gathering and prevent stagger while gathering.
|
||
| EQUIP | Increases affinity as long as stamina is kept full for a period of time. |
Lv. 1: Increases Crit Rate by + 5% when stamina gauge is full for 5 s.
Lv. 2: Increases Crit Rate by + 10% when stamina gauge is full for 5 s.
Lv. 3: Increases Crit Rate by + 15% when stamina gauge is full for 5 s.
Lv. 4: Increases Crit Rate by + 20% when stamina gauge is full for 5 s.
Lv. 5: Increases Crit Rate by + 25% when stamina gauge is full for a period of time.
|
||
| EQUIP | Prevents attacks from being deflected. |
Lv. 1: Prevents attacks from being deflected.
|
||
| EQUIP | Reduces limits on movement speed and evasion. |
Lv. 1: Reduces limits on movement speed and evasion.
|
||
| EQUIP | After a success Perfect Guard, increases damage for a set duration. |
Lv. 1: After a success Perfect Guard, damage dealt increases by 10.0% for 15 s.
Lv. 2: After a success Perfect Guard, damage dealt increases by 20.0% for 15 s.
Lv. 3: After a success Perfect Guard, damage dealt increases by 30.0% for 15 s.
Lv. 4: After a success Perfect Guard, damage dealt increases by 40.0% for 15 s.
Lv. 5: After a success Perfect Guard, damage dealt increases by 50.0% for 15 s.
|
||
| EQUIP | Shortens the duration of paralysis. |
Lv. 1: Shortens the duration of paralysis by 33%.
Lv. 2: Shortens the duration of paralysis by 66%.
Lv. 3: Prevents paralysis.
|
||
| EQUIP | Makes it easier to break or sever parts of large monsters. |
Lv. 1: Part damage x 1.1.
Lv. 2: Part damage x 1.2.
Lv. 3: Part damage x 1.3.
|
||
| EQUIP | Extends the duration of poison on monsters. |
Lv. 1: Extends the duration of Monsters' Poison effect by 20%.
|
||
| EQUIP | Reduces damage while poisoned. |
Lv. 1: Shortens the duration of poison by 33%.
Lv. 2: Shortens the duration of poison by 66%.
Lv. 3: Prevents poison.
|
||
| EQUIP, WEAPON | Reduces maximum health and increases damage. |
Lv. 1: Reduces maximum health by 4 and increases damage by 3%.
Lv. 2: Reduces maximum health by 8 and increases damage by 9%.
Lv. 3: Reduces maximum health by 12 and increases damage by 15%.
Lv. 4: Reduces maximum health by 16 and increases damage by 21%.
Lv. 5: Reduces maximum health by 20 and increases damage by 27%.
|
||
| EQUIP | Increases critical damage against frenzied radiant monsters. |
Lv. 1: While active, increases critical damage by 10% and elemental damage by 10%.
Lv. 2: While active, increases critical damage by 20% and elemental damage by 20%.
Lv. 3: While active, increases critical damage by 30% and elemental damage by 30%.
Lv. 4: While active, increases critical damage by 40% and elemental damage by 40%.
Lv. 5: While active, increases critical damage by 50% and elemental damage by 50%.
|
||
| EQUIP | Speeds healing of recoverable damage (the gray portion of the health gauge). |
Lv. 1: Increases the recovery speed of gray health by 2 x.
Lv. 2: Increases the recovery speed of gray health by 3 x.
Lv. 3: Increases the recovery speed of gray health by 4 x.
|
||
| EQUIP | Increases the amount of health recovered from Health Recovery. |
Lv. 1: Increases health recovery by x 1.1.
Lv. 2: Increases health recovery by x 1.2.
Lv. 3: Increases health recovery by x 1.3.
|
||
| EQUIP | Increases attack power and elemental attack when you have recoverable damage (the gray portion of your health gauge). |
Lv. 1: Attack + 10% and Elemental Attack + 10% while active.
Lv. 2: Attack + 20% and Elemental Attack + 20% while active.
Lv. 3: Attack + 30% and Elemental Attack + 30% while active.
Lv. 4: Attack + 40% and Elemental Attack + 40% while active.
Lv. 5: Attack + 50% and Elemental Attack + 50% while active.
|
||
| EQUIP | Shortens the duration of sleep. |
Lv. 1: Shortens the duration of sleep by 33%.
Lv. 2: Shortens the duration of sleep by 66%.
Lv. 3: Prevents sleep.
|
||
| EQUIP | Increases meat-eating and item-consumption speed. |
Lv. 1: Slightly increases meat-eating and item-consumption speed.
Lv. 2: Increases meat-eating and item-consumption speed.
Lv. 3: Greatly increases meat-eating and item-consumption speed.
|
||
| EQUIP | Temporarily increases damage when Spirit Gauge level increases. |
Lv. 1: Increases damage by 7.5% for 15 s when Spirit Gauge level increases.
Lv. 2: Increases damage by 15.0% for 15 s when Spirit Gauge level increases.
Lv. 3: Increases damage by 22.5% for 15 s when Spirit Gauge level increases.
Lv. 4: Increases damage by 30.0% for 15 s when Spirit Gauge level increases.
Lv. 5: Increases damage by 37.5% for 15 s when Spirit Gauge level increases.
|
||
| EQUIP | Temporarily increases damage when monsters are staggered. |
Lv. 1: Attack + 6.5% and Elemental Attack + 6.5% for 12 s when used.
Lv. 2: Attack + 15.0% and Elemental Attack + 15.0% for 12 s when used.
Lv. 3: Attack + 21.5% and Elemental Attack + 21.5% for 12 s when used.
|
||
| EQUIP | Shortens stun duration. |
Lv. 1: Shortens the duration of stun by 33%.
Lv. 2: Shortens the duration of stun by 66%.
Lv. 3: Prevents stun.
|
||
| EQUIP | Stamina will continuously Recovery until it reaches a certain value. |
Lv. 1: Health will automatically Recovery until it reaches 75.
|
||
| EQUIP | Recovery extra health when using environmental aids like Sporepuffs or Vitalily. |
Lv. 1: Health additionally Recovery 50.
Lv. 2: Health additionally Recovery 80.
Lv. 3: Health additionally Recovery 100.
|
||
| EQUIP | When moving beyond a specified distance in a short period, damage dealt is increases for a set duration. |
Lv. 1: When moving more than 10 m in a short period, increases damage by 7.5% for 5 s.
Lv. 2: When moving more than 10 m in a short period, increases damage by 15.0% for 5 s.
Lv. 3: When moving more than 10 m in a short period, increases damage by 22.5% for 5 s.
Lv. 4: When moving more than 10 m in a short period, increases damage by 30.0% for 5 s.
Lv. 5: When moving more than 10 m in a short period, increases damage by 37.5% for 5 s.
|
||
| EQUIP | Increases the Adventurer's thunder resistance. |
Lv. 1: Thunder resistance + 6.
Lv. 2: Thunder resistance + 12.
Lv. 3: Thunder resistance + 20.
|
||
| EQUIP | Grants protection against ground tremors. |
Lv. 1: Nullifies minor ground tremors.
Lv. 2: Nullifies minor ground tremors and reduces the effects of major ground tremors.
Lv. 3: Nullifies minor and major ground tremors.
|
||
| EQUIP | Increases the Adventurer's water resistance. |
Lv. 1: Water resistance + 6.
Lv. 2: Water resistance + 12.
Lv. 3: Water resistance + 20.
|
||
| EQUIP | Increases Crit Rate when attacking a monster's Weak Point. |
Lv. 1: Attacks that hit Weak Point have 4% increased affinity.
Lv. 2: Attacks that hit Weak Point have 8% increased affinity.
Lv. 3: Attacks that hit Weak Point have 12% increased affinity.
|
||
| EQUIP | Grants protection against wind pressure. |
Lv. 1: Slightly reduces the effects of minor wind pressure.
Lv. 2: Reduces the effects of minor wind pressure.
Lv. 3: Negates minor wind pressure.
Lv. 4: Negates minor wind pressure and reduces the effects of major wind pressure.
Lv. 5: Negates minor and major wind pressure.
|
||
|
Anjanath Counter |
SERIES | Gives Counterstrike 3 |
Lv. 2: After taking a Flinch Shot-level attack, increases your damage by 22.5% for 30s.
|
|
|
Anjanath's Fury |
SERIES | Gives Charging Master Lv 3 |
Lv. 2: Charge increases attack damage by 24% when hitting monsters with Charge attacks.
|
|
|
Anti-Poison Coating |
SERIES | Gives Poison Resistance Lv 3 |
Lv. 2: Prevents poison.
|
|
|
Barroth Aqua Guard |
SERIES | Gives Water Attack Boost Lv 3 |
Lv. 2: Water attack +18%.
|
|
|
Diablos Aura |
SERIES | Gives Heroics Lv 3 |
Lv. 2: When health is below 75% of its maximum, damage dealt +22.5% and Defense +15.
|
|
|
Diablos Onslaught |
SERIES | Gives Critical Draw Lv 3 |
Lv. 2: Draw Weapon increases skill damage by 30%.
|
|
|
Dragonbreaker Upgrade |
SERIES | Gives Dragon Attack Boost Lv 3 |
Lv. 2: Dragon attack +18%.
|
|
|
Essence |
SERIES | Gives Footing Lv 3 |
Lv. 2: Nullifies minor and major ground tremors.
|
|
|
Great Girros Ambush |
SERIES | Gives Combo Lv 3 |
Lv. 2: While active, increases damage dealt by 22.5% for 5s.
|
|
|
Great Jagras Devour |
SERIES | Gives Flawless Lv 3 |
Lv. 2: When health is full, grants attack +22.5% and element attack power +22.5%.
|
|
|
Great Jagras's Onslaught |
SERIES | Gives Non-elemental Boost Lv 3 |
Lv. 2: Raises base attack for non-elemental weapons 18%.
|
|
|
Guild's Sanctuary |
SERIES | Gives Divine Blessing Lv 3 |
Lv. 2: When taking damage, has a 25% chance to reduce that damage by 50%.
|
|
|
Jyura Water Guard |
SERIES | Gives Water Attack Boost Lv 3 |
Lv. 2: Water attack +18%.
|
|
|
Jyuratodus Radiance |
SERIES | Gives Direct Hit Lv 3 |
Lv. 2: Pierce Damage +22.5%.
|
|
|
Kulu-Ya-Ku's Flash |
SERIES | Gives Flawless Lv 3 |
Lv. 2: When health is full, grants attack +22.5% and element attack power +22.5%.
|
|
|
Kulu-Ya-Ku's Special Attack |
SERIES | Gives Combo Lv 3 |
Lv. 2: After a skill hits, increases your damage by 22.5% for 5s.
|
|
|
Leyline Guidance |
SERIES | Gives Geologist Lv 3 |
Lv. 2: Allows you to gather one extra time from mining outcrops.
|
|
|
Odogaron Secret Move |
SERIES | Gives Swift Flash Lv 3 |
Lv. 2: After triggering Perfect Evade or Parry, increases damage dealt by 30% for 12s.
|
|
|
Paolumu Power |
SERIES | Gives Airborne Lv 3 |
Lv. 2: Airborne Non-elemental damage of attacks is increased by 28.5%.
|
|
|
Paolumu Radiance |
SERIES | Gives Airborne/Element Lv 3 |
Lv. 2: Airborne increases the elemental damage of Attack Boost by 28.5%.
|
|
|
Pierce Master |
SERIES | Gives Pierce Ammo Upgrade Lv 3 |
Lv. 2: Increases Pierce Ammo damage by 22.5%.
|
|
|
Pink Rathian Power |
SERIES | Gives Maniac [Asura] Lv 3 |
Lv. 2: During Demon Mode, Damage +30%.
|
|
|
Pukei-Pukei Curled Tongue |
SERIES | Gives Buildup Boost Lv3 |
Lv. 2: When attacks cause Monsters to accumulate Abnormal Statuses, increases damage dealt by 22.5%.
|
|
|
Pukei-Pukei Tailwhip |
SERIES | Gives Bow Skill Upgrade Lv 3 |
Lv. 2: Increases Bow Skill damage by 22.5%.
|
|
|
Radiant Mud Shell |
SERIES | Give Offensive Guard Lv 3 |
Lv. 2: After a successful Perfect Guard, damage dealt +30% for 15s.
|
|
|
Radobaan's Spin |
SERIES | Gives Non-elemental Boost Lv 3 |
Lv. 2: Raises base attack for non-elemental weapons by 18%.
|
|
|
Rathalos's Flame |
SERIES | Gives Fire Attack Boost Lv 3 |
Lv. 2: Fire attack +18%.
|
|
|
Rathalos's Fury |
SERIES | Gives Charging Master Lv 3 |
Lv. 2: When Charge attacks hit monsters, increases Charge attack damage by 24%.
|
|
|
Rathian Gleam |
SERIES | Gives Spirit Blade Lv 3 |
Lv. 2: When Spirit Gauge level increases, damage +22.5% for 15s.
|
|
|
Rathian's Flame |
SERIES | Gives Fire Attack Boost Lv 3 |
Lv. 2: Fire attack +18%.
|
|
|
Secret Dance Technique |
SERIES | Gives Stun Resistance Lv 3 |
Lv. 2: Prevents stun.
|
|
|
Spread Ammo Up |
SERIES | Gives Spread Ammo Up Lv 3 |
Lv. 2: Spread Ammo damage by 22.5%.
|
|
|
Surging Thunder |
SERIES | Gives Thunder Attack Boost Lv 3 |
Lv. 2: Thunder attack +18%.
|
|
|
Tyrannos' Resentment |
SERIES | Gives Resentment Lv 3 |
Lv. 2: Increases attack by 30% and elemental attack by 30% when you have gray recoverable damage.
|
|
|
Tzitzi-Ya-Ku Flash |
SERIES | Gives Swift Flash Lv 3 |
Lv. 2: After triggering Perfect Evade or Parry, increases damage dealt by 30% for 12s.
|
|
|
Vespoid Power |
SERIES | Gives Windproof Lv 3 |
Lv. 2: Negates minor wind pressure.
|
|
|
Wind-Drift Frost |
SERIES | Gives Ice Attack Boost Lv 3 |
Lv. 2: Ice attack +18%.
|
|
| MEAL | Increases healing by 8%. | |||
| MEAL | Reduces incoming damage by ??? | |||
| MEAL | Increases damage by 5%. | |||
| MEAL | Part Breaking Efficiency +8% | |||
| MEAL | Damage taken -6%. | |||
| MEAL | Increases damage by 10%. | |||
| MEAL | Increases healing by 16%. | |||
| MEAL | Part Breaking Efficiency +16% | |||
| MEAL | Increases healing by 24%. | |||
| MEAL | Part Breaking Efficiency +24% | |||
| MEAL | Damage taken -9%. | |||
| MEAL | Increases damage by 15%. | |||
| MEAL | Increases damage by 20%. | |||
| MEAL | Damage taken -12%. | |||
| MEAL | When above a certain health threshold, you will not faint from damage that exeeds??? | |||
| MEAL | Prevents your squad from being penalized first time a member faints. |