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SKILLS

Skill Name Equipment Type Description Levels (descr: effect) Actual Effect

Accelerated Poison

EQUIP Poison Buildup Rate Up
Lv. 1: Poison Buildup Rate x 1.1.
Lv. 2: Poison Buildup Rate x 1.2.
Lv. 3: Poison Buildup Rate x 1.3.

Affinity Sliding

EQUIP Sliding increases damage for a period of time.
Lv. 1: After sliding, increases damage dealt by 4.5% for 20 s.
Lv. 2: After sliding, increases damage dealt by 9.0% for 20 s.
Lv. 3: After sliding, increases damage dealt by 13.5% for 20 s.
Lv. 4: After sliding, increases damage dealt by 18.0% for 20 s.
Lv. 5: After sliding, increases damage dealt by 22.5% for 20 s.

Agitator

EQUIP Increases attack power, elemental attack and affinity when large monsters become enraged.
Lv. 1: Attack + 5%, Elemental Attack + 5%, and Affinity + 2% while active.
Lv. 2: Attack + 10%, Elemental Attack + 10%, and Affinity + 4% while active.
Lv. 3: Attack + 15%, Elemental Attack + 15%, and Affinity + 5% while active.
Lv. 4: Attack + 20%, Elemental Attack + 20%, and Affinity + 6% while active.
Lv. 5: Attack + 25%, Elemental Attack + 25%, and Affinity + 8% while active.

Attack Boost

EQUIP Increases the Adventurer's attack power.
Lv. 1: Attack + 6%
Lv. 2: Attack + 12%
Lv. 3: Attack + 18%
Lv. 4: Attack + 24%
Lv. 5: Attack + 30%
Lv. 6: Attack + 36%
Lv. 7: Attack + 42%

Ballistics

EQUIP Shortens the distance before ammo and arrows reach maximum power.
Lv. 1: Shortens the distance before ammo and arrows reach maximum power.

Bleed Resistance

EQUIP Grants protection against bleeding.
Lv. 1: Reduces damage while bleeding.
Lv. 2: Greatly reduces damage while bleeding.
Lv. 3: Prevents bleeding.

Blood Rite

EQUIP When hitting a large monster's broken part, recovers Recovery based on damage dealt.
Lv. 1: Health Recovery Boost 2, Cooldown 6 s.
Lv. 2: Health Recovery Boost 3, Cooldown 6 s.
Lv. 3: Health Recovery Boost 5, Cooldown 6 s.

Botanist

EQUIP Increases the quantity of herbs and other consumables items gathered.
Lv. 1: One extra consumable herbitem per gather.
Lv. 2: One extra consumable fruit orseed item per gather +1.
Lv. 3: One extra consumable insect item per gather +1.
Lv. 4: One extra consumable mushroom item per gather +1.

Bow Shot Up

EQUIP Increases the bow's basic attack and evasion attack damage.
Lv. 1: Increases the bow's basic attack and evasion attack damage by 7.5%.
Lv. 2: Increases the bow's basic attack and evasion attack damage by 15.0%.
Lv. 3: Increases the bow's basic attack and evasion attack damage by 22.5%.

Bow Skill Up

EQUIP Increases bow skill damage.
Lv. 1: Increases bow skill damage by 7.5%.
Lv. 2: Increases bow skill damage by 15.0%.
Lv. 3: Increases bow skill damage by 22.5%.

Bow Ultimate Up

EQUIP Increases Bow Ultimate and Co-op Skill damage.
Lv. 1: Increases the bow's Ultimate and Co-op Skill damage by 7.5%.
Lv. 2: Increases the bow's Ultimate and Co-op Skill damage by 15.0%.
Lv. 3: Increases the bow's Ultimate and Co-op Skill damage by 22.5%.

Buddy Rally

EQUIP Increases Buddy attack power.
Lv. 1: Increases Buddy attack power by 1.3x.

Carving Pro

EQUIP Prevents stagger from attacks while carving.
Lv. 1: 33% chance to prevent stagger from attacks while carving.
Lv. 2: 66% chance to prevent stagger from attacks while carving.
Lv. 3: Prevents stagger from attacks while carving.

Charge Master

EQUIP Hitting monsters with Charge attacks increases charge attack damage dealt.
Lv. 1: While active, Charge increases attack damage by 8.0%
Lv. 2: While active, Charge increases attack damage by 16.0%
Lv. 3: While active, Charge increases attack damage by 24.0%
Lv. 4: While active, Charge increases attack damage by 32.0%
Lv. 5: While active, Charge increases attack damage by 40.0%

Cliffhanger

EQUIP Reduces stamina depletion while clinging to walls or ivy.
Lv. 1: Reduces stamina depletion by 15%.
Lv. 2: Reduces stamina depletion by 30%.
Lv. 3: Reduces stamina depletion by 50%.

Coalescence

EQUIP Temporarily enhances attacks after recovering from blights or abnormal status.
Lv. 1: While active, increases damage by 7.5% and abnormal status buildup by 1.05 x.
Lv. 2: While active, increases damage by 15.0% and abnormal status buildup by 1.10 x.
Lv. 3: While active, increases damage by 22.5% and abnormal status buildup by 1.15 x.

Combo

EQUIP After a Combo skill hits, increases damage dealt for a period of time.
Lv. 1: While active, increases damage dealt by 7.5% for 5 seconds.
Lv. 2: While active, increases damage dealt by 15.0% for 5 seconds.
Lv. 4: While active, increases damage dealt by 30.0% for 5 seconds.
Lv. 5: While active, increases damage dealt by 37.5% for 5 seconds.

Counterstrike

EQUIP After taking a Flinch Shot-level attack, your damage dealt is increased for a period of time.
Lv. 1: While active, increases damage dealt by 7.5% for 30 seconds.
Lv. 2: While active, increases damage dealt by 15.0% for 30 seconds.
Lv. 3: While active, increases damage dealt by 22.5% for 30 seconds.
Lv. 4: While active, increases damage dealt by 30.0% for 30 seconds.
Lv. 5: While active, increases damage dealt by 37.5% for 30 seconds.

Critical Boost

EQUIP Increases non-elemental critical hit damage.
Lv. 1: Increases non-elemental damage dealt by critical hits by 8%.
Lv. 2: Increases non-elemental damage dealt by critical hits by 16%.
Lv. 3: Increases non-elemental damage dealt by critical hits by 24%.
Lv. 4: Increases non-elemental damage dealt by critical hits by 32%.
Lv. 5: Increases non-elemental damage dealt by critical hits by 40%.

Critical Element

EQUIP Increases elemental damage (fire, water, thunder, ice, dragon) when landing critical hits.
Lv. 1: Increases elemental damage by 8% when landing critical hits.
Lv. 2: Increases elemental damage by 16% when landing critical hits.
Lv. 3: Increases elemental damage by 24% when landing critical hits.
Lv. 4: Increases elemental damage by 32% when landing critical hits.
Lv. 5: Increases elemental damage by 40% when landing critical hits.

Critical Eye

EQUIP Increases Affinity.
Lv. 1: Affinity + 4%
Lv. 2: Affinity + 8%
Lv. 3: Affinity + 12%
Lv. 4: Affinity + 16%
Lv. 5: Affinity + 20%
Lv. 6: Affinity + 24%
Lv. 7: Affinity + 28%
Lv. 8: Affinity + 32%

Critical Status

EQUIP Increases abnormal status effect buildup (paralysis, poison, sleep, blast) when landing critical hits.
Lv. 1: Multiplies abnormal status effect buildup by 1.2 (paralysis, poison, sleep, blast) when landing critical hits.

Defense Boost

EQUIP Increases defense.
Lv. 1: Defense + 4
Lv. 2: Defense + 7
Lv. 3: Defense + 10
Lv. 4: Defense + 13
Lv. 5: Defense + 17
Lv. 6: Defense + 21
Lv. 7: Defense + 25

Direct Hit

EQUIP Increases Piece damage.
Lv. 1: Increases Piece damage by 7.5%.
Lv. 2: Increases Piece damage by 15.0%.
Lv. 3: Increases Piece damage by 22.5%.
Lv. 4: Increases Piece damage by 30.0%.
Lv. 5: Increases Piece damage by 37.5%.

Divine Blessing

EQUIP Has a predetermined chance of reducing the damage you take.
Lv. 1: When taking damage, has a 25% chance to reduce that damage by 25%.
Lv. 2: When taking damage, has a 25% chance to reduce that damage by 30%.
Lv. 3: When taking damage, has a 25% chance to reduce that damage by 50%.
Lv. 4: When taking damage, has a 25% chance to reduce that damage by 60%.
Lv. 5: When taking damage, has a 40% chance to reduce that damage by 60%.

Dragon Resistance

EQUIP Increase the Adventurer's dragon resistance.
Lv. 1: Dragon Resistance + 6.
Lv. 2: Dragon Resistance + 12.
Lv. 3: Dragon Resistance + 20.

Earplugs

EQUIP Grants protection against large monsters' roars.
Lv. 1: Slightly reduces the effects of weak monster roars.
Lv. 2: Reduces the effects of weak monster roars.
Lv. 3: Nullifies weak monster roars.
Lv. 4: Nullifies weak monster roars and reduces the effects of strong monster roars.
Lv. 5: Nullifies weak and strong monster roars.

Entomologist

EQUIP Decreases the chances of destroying the bodies of small insect monsters, allowing them to be carved.
Lv. 1: Slightly increases the chances of a corpse being left behind.
Lv. 2: Increases the chances of a corpse being left behind.
Lv. 3: Increases the chances of a corpse being left behind with higher probability.

Fierce Hook

EQUIP When landing a critical hit on a broken weak point, there is a chance to deal additional damage.
Lv. 1: Skill unleash rate 20%.

Fire Resistance

EQUIP Increases the Adventurer's fire resistance.
Lv. 1: Fire resistance + 6.
Lv. 2: Fire resistance + 12.
Lv. 3: Fire resistance + 20.

Flinch Free

EQUIP Reduces reactions to minor damage.
Lv. 1: Prevents knockbacks from minor damage.
Lv. 2: Prevents knockbacks from minor damage. Tripping is reduced to a knockback.
Lv. 3: Prevents knockbacks and tripping from minor damage.

Foray

EQUIP When attacking Monsters afflicted with Abnormal Statuses, attack power and elemental attack value increase.
Lv. 1: While active, increases damage dealt by 10%.
Lv. 2: While active, increases damage dealt by 20%.
Lv. 3: While active, increases damage dealt by 30%.
Lv. 4: While active, increases damage dealt by 40%.
Lv. 5: While active, increases damage dealt by 50%.

Fortify

EQUIP Temporarily increases attack power and defense after each faint, up to 2 times.
Lv. 1: Each faint increases attack power by x1.1 and defense by +10.

Free Meal

EQUIP Grants a chance to use food or drink items without consuming them.
Lv. 1: Activates 25% of the time.
Lv. 2: Activates 50% of the time.
Lv. 3: Activates 75% of the time.

Guard

EQUIP Reduces stagger and stamina depletion when guarding.
Lv. 1: Very slightly decreases the impact of attacks.
Lv. 2: Slightly decreases the impact of attacks and reduces stamina depletion by 15%.
Lv. 3: Decreases the impact of attacks and reduces stamina depletion by 15%.
Lv. 4: Decreases the impact of attacks and reduces stamina depletion by 30%.
Lv. 5: Greatly decreases the impact of attacks and reduces stamina depletion by 50%.

Guard Up

EQUIP Allows you to Guard ordinarily unblockable attacks.
Lv. 1: Allows you to Guard ordinarily unblockable attacks.

Hasten Recovery

EQUIP Regenerates your Recovery as you continually attack a monster.
Lv. 1: While continuously dealing damage, recover 2 Health every 6 s.

Health Boost

EQUIP Increases the Adventurer's health.
Lv. 1: Health + 8
Lv. 2: Health + 15
Lv. 3: Health + 25

Heroics

EQUIP Increases defense and damage when health drops below a certain percentage.
Lv. 1: Damage + 7.5% and Defense + 5 when health drops to 75% or lower.
Lv. 2: Damage + 15.0% and Defense + 10 when health drops to 75% or lower.
Lv. 3: Damage + 22.5% and Defense + 15 when health drops to 75% or lower.
Lv. 4: Damage + 30.0% and Defense + 20 when health drops to 75% or lower.
Lv. 5: Damage + 37.5% and Defense + 25 when health drops to 75% or lower.

Honey Hunter

EQUIP Increases the quantity of honey received when gathering in the field.
Lv. 1: Honey 33% chance to obtain +1.
Lv. 2: Honey 66% chance to obtain +1.
Lv. 3: Honey gathered +1.

Ice Resistance

EQUIP Increases the Adventurer's ice resistance.
Lv. 1: Ice resistance + 6.
Lv. 2: Ice resistance + 12.
Lv. 3: Ice resistance + 20.

Improved Special Ammo

EQUIP Increases the power of bowguns' special ammo.
Lv. 1: Increases bowgun special ammo damage by 7.5%.
Lv. 2: Increases bowgun special ammo damage by 15.0%.
Lv. 3: Increases bowgun special ammo damage by 22.5%.

Intimidator

EQUIP Reduces the chance of small monsters attack after being spotted. (No effect on Neopterons, etc.)
Lv. 1: Discourages monsters from engaging after being spotted.
Lv. 2: Highly discourages monsters from engaging after being spotted.
Lv. 3: Prevents monsters from engaging after being spotted.

Iron Skin

EQUIP Grants protection against Defense Down.
Lv. 1: Shortens the duration of Defense Down by 33%.
Lv. 2: Shortens the duration of Defense Down by 66%.
Lv. 3: Prevents Defense Down.

Item Prolonger

EQUIP Extends the duration of some item effects.
Lv. 1: Effect duration x 1.10.
Lv. 2: Effect duration x 1.25.
Lv. 3: Effect duration x 1.50.

Killer Instinct

EQUIP Temporarily increases damage while using devices or endemic life.
Lv. 1: While active, increases damage dealt by 10% for 30 seconds.
Lv. 2: While active, increases damage dealt by 20% for 30 seconds.
Lv. 3: While active, increases damage dealt by 30% for 30 seconds.
Lv. 4: While active, increases damage dealt by 40% for 30 seconds.
Lv. 5: While active, increases damage dealt by 50% for 30 seconds.

Latent Power

EQUIP Temporarily increases affinity when certain conditions are met.
Lv. 1: 90 s after a hunt begins, or after taking 100 total damage, increases affinity by 6% for 210 s.
Lv. 2: 90 s after a hunt begins, or after taking 100 total damage, increases affinity by 12% for 210 s.
Lv. 3: 90 s after a hunt begins, or after taking 100 total damage, increases affinity by 18% for 210 s.

Master Gatherer

EQUIP Allows you to gather more quickly, and also prevents attacks from staggering you while gathering.
Lv. 1: Has a 33% chance to speed up gathering and prevent stagger while gathering.
Lv. 2: Has a 66% chance to speed up gathering and prevent stagger while gathering.
Lv. 3: Speeds up gathering and prevent stagger while gathering.

Maximum Might

EQUIP Increases affinity as long as stamina is kept full for a period of time.
Lv. 1: Increases Crit Rate by + 5% when stamina gauge is full for 5 s.
Lv. 2: Increases Crit Rate by + 10% when stamina gauge is full for 5 s.
Lv. 3: Increases Crit Rate by + 15% when stamina gauge is full for 5 s.
Lv. 4: Increases Crit Rate by + 20% when stamina gauge is full for 5 s.
Lv. 5: Increases Crit Rate by + 25% when stamina gauge is full for a period of time.

Mind's Eye

EQUIP Prevents attacks from being deflected.
Lv. 1: Prevents attacks from being deflected.

Muck Resistance

EQUIP Reduces limits on movement speed and evasion.
Lv. 1: Reduces limits on movement speed and evasion.

Offensive Guard

EQUIP After a success Perfect Guard, increases damage for a set duration.
Lv. 1: After a success Perfect Guard, damage dealt increases by 10.0% for 15 s.
Lv. 2: After a success Perfect Guard, damage dealt increases by 20.0% for 15 s.
Lv. 3: After a success Perfect Guard, damage dealt increases by 30.0% for 15 s.
Lv. 4: After a success Perfect Guard, damage dealt increases by 40.0% for 15 s.
Lv. 5: After a success Perfect Guard, damage dealt increases by 50.0% for 15 s.

Paralysis Resistance

EQUIP Shortens the duration of paralysis.
Lv. 1: Shortens the duration of paralysis by 33%.
Lv. 2: Shortens the duration of paralysis by 66%.
Lv. 3: Prevents paralysis.

Partbreaker

EQUIP Makes it easier to break or sever parts of large monsters.
Lv. 1: Part damage x 1.1.
Lv. 2: Part damage x 1.2.
Lv. 3: Part damage x 1.3.

Poison Duration Up

EQUIP Extends the duration of poison on monsters.
Lv. 1: Extends the duration of Monsters' Poison effect by 20%.

Poison Resistance

EQUIP Reduces damage while poisoned.
Lv. 1: Shortens the duration of poison by 33%.
Lv. 2: Shortens the duration of poison by 66%.
Lv. 3: Prevents poison.

Radiant Power Surge

EQUIP, WEAPON Reduces maximum health and increases damage.
Lv. 1: Reduces maximum health by 4 and increases damage by 3%.
Lv. 2: Reduces maximum health by 8 and increases damage by 9%.
Lv. 3: Reduces maximum health by 12 and increases damage by 15%.
Lv. 4: Reduces maximum health by 16 and increases damage by 21%.
Lv. 5: Reduces maximum health by 20 and increases damage by 27%.

Radiant Sense

EQUIP Increases critical damage against frenzied radiant monsters.
Lv. 1: While active, increases critical damage by 10% and elemental damage by 10%.
Lv. 2: While active, increases critical damage by 20% and elemental damage by 20%.
Lv. 3: While active, increases critical damage by 30% and elemental damage by 30%.
Lv. 4: While active, increases critical damage by 40% and elemental damage by 40%.
Lv. 5: While active, increases critical damage by 50% and elemental damage by 50%.

Recovery Speed

EQUIP Speeds healing of recoverable damage (the gray portion of the health gauge).
Lv. 1: Increases the recovery speed of gray health by 2 x.
Lv. 2: Increases the recovery speed of gray health by 3 x.
Lv. 3: Increases the recovery speed of gray health by 4 x.

Recovery Up

EQUIP Increases the amount of health recovered from Health Recovery.
Lv. 1: Increases health recovery by x 1.1.
Lv. 2: Increases health recovery by x 1.2.
Lv. 3: Increases health recovery by x 1.3.

Resentment

EQUIP Increases attack power and elemental attack when you have recoverable damage (the gray portion of your health gauge).
Lv. 1: Attack + 10% and Elemental Attack + 10% while active.
Lv. 2: Attack + 20% and Elemental Attack + 20% while active.
Lv. 3: Attack + 30% and Elemental Attack + 30% while active.
Lv. 4: Attack + 40% and Elemental Attack + 40% while active.
Lv. 5: Attack + 50% and Elemental Attack + 50% while active.

Sleep Resistance

EQUIP Shortens the duration of sleep.
Lv. 1: Shortens the duration of sleep by 33%.
Lv. 2: Shortens the duration of sleep by 66%.
Lv. 3: Prevents sleep.

Speed Eating

EQUIP Increases meat-eating and item-consumption speed.
Lv. 1: Slightly increases meat-eating and item-consumption speed.
Lv. 2: Increases meat-eating and item-consumption speed.
Lv. 3: Greatly increases meat-eating and item-consumption speed.

Spirit Bind Blade

EQUIP Temporarily increases damage when Spirit Gauge level increases.
Lv. 1: Increases damage by 7.5% for 15 s when Spirit Gauge level increases.
Lv. 2: Increases damage by 15.0% for 15 s when Spirit Gauge level increases.
Lv. 3: Increases damage by 22.5% for 15 s when Spirit Gauge level increases.
Lv. 4: Increases damage by 30.0% for 15 s when Spirit Gauge level increases.
Lv. 5: Increases damage by 37.5% for 15 s when Spirit Gauge level increases.

Staggering Pursuit

EQUIP Temporarily increases damage when monsters are staggered.
Lv. 1: Attack + 6.5% and Elemental Attack + 6.5% for 12 s when used.
Lv. 2: Attack + 15.0% and Elemental Attack + 15.0% for 12 s when used.
Lv. 3: Attack + 21.5% and Elemental Attack + 21.5% for 12 s when used.

Stun Resistance

EQUIP Shortens stun duration.
Lv. 1: Shortens the duration of stun by 33%.
Lv. 2: Shortens the duration of stun by 66%.
Lv. 3: Prevents stun.

Super Recovery

EQUIP Stamina will continuously Recovery until it reaches a certain value.
Lv. 1: Health will automatically Recovery until it reaches 75.

Survival Expert

EQUIP Recovery extra health when using environmental aids like Sporepuffs or Vitalily.
Lv. 1: Health additionally Recovery 50.
Lv. 2: Health additionally Recovery 80.
Lv. 3: Health additionally Recovery 100.

Swift

EQUIP When moving beyond a specified distance in a short period, damage dealt is increases for a set duration.
Lv. 1: When moving more than 10 m in a short period, increases damage by 7.5% for 5 s.
Lv. 2: When moving more than 10 m in a short period, increases damage by 15.0% for 5 s.
Lv. 3: When moving more than 10 m in a short period, increases damage by 22.5% for 5 s.
Lv. 4: When moving more than 10 m in a short period, increases damage by 30.0% for 5 s.
Lv. 5: When moving more than 10 m in a short period, increases damage by 37.5% for 5 s.

Thunder Resistance

EQUIP Increases the Adventurer's thunder resistance.
Lv. 1: Thunder resistance + 6.
Lv. 2: Thunder resistance + 12.
Lv. 3: Thunder resistance + 20.

Tremor Resistance

EQUIP Grants protection against ground tremors.
Lv. 1: Nullifies minor ground tremors.
Lv. 2: Nullifies minor ground tremors and reduces the effects of major ground tremors.
Lv. 3: Nullifies minor and major ground tremors.

Water Resistance

EQUIP Increases the Adventurer's water resistance.
Lv. 1: Water resistance + 6.
Lv. 2: Water resistance + 12.
Lv. 3: Water resistance + 20.

Weakness Exploit

EQUIP Increases Crit Rate when attacking a monster's Weak Point.
Lv. 1: Attacks that hit Weak Point have 4% increased affinity.
Lv. 2: Attacks that hit Weak Point have 8% increased affinity.
Lv. 3: Attacks that hit Weak Point have 12% increased affinity.

Windproof

EQUIP Grants protection against wind pressure.
Lv. 1: Slightly reduces the effects of minor wind pressure.
Lv. 2: Reduces the effects of minor wind pressure.
Lv. 3: Negates minor wind pressure.
Lv. 4: Negates minor wind pressure and reduces the effects of major wind pressure.
Lv. 5: Negates minor and major wind pressure.

Anjanath Counter
Counterstrike III

SERIES Gives Counterstrike 3
Lv. 2: After taking a Flinch Shot-level attack, increases your damage by 22.5% for 30s.

Anjanath's Fury
Charging Master III

SERIES Gives Charging Master Lv 3
Lv. 2: Charge increases attack damage by 24% when hitting monsters with Charge attacks.

Anti-Poison Coating
Poison Resistance 3

SERIES Gives Poison Resistance Lv 3
Lv. 2: Prevents poison.

Barroth Aqua Guard
Water Attack Boost 3

SERIES Gives Water Attack Boost Lv 3
Lv. 2: Water attack +18%.

Diablos Aura
Heroics 3

SERIES Gives Heroics Lv 3
Lv. 2: When health is below 75% of its maximum, damage dealt +22.5% and Defense +15.

Diablos Onslaught
Critical Draw 3

SERIES Gives Critical Draw Lv 3
Lv. 2: Draw Weapon increases skill damage by 30%.

Dragonbreaker Upgrade
Dragon Attack Boost 3

SERIES Gives Dragon Attack Boost Lv 3
Lv. 2: Dragon attack +18%.

Essence
Footing 3

SERIES Gives Footing Lv 3
Lv. 2: Nullifies minor and major ground tremors.

Great Girros Ambush
Combo 3

SERIES Gives Combo Lv 3
Lv. 2: While active, increases damage dealt by 22.5% for 5s.

Great Jagras Devour
Flawless 3

SERIES Gives Flawless Lv 3
Lv. 2: When health is full, grants attack +22.5% and element attack power +22.5%.

Great Jagras's Onslaught
Non-elemental Boost III

SERIES Gives Non-elemental Boost Lv 3
Lv. 2: Raises base attack for non-elemental weapons 18%.

Guild's Sanctuary
Divine Blessing 3

SERIES Gives Divine Blessing Lv 3
Lv. 2: When taking damage, has a 25% chance to reduce that damage by 50%.

Jyura Water Guard
Water Attack Boost 3

SERIES Gives Water Attack Boost Lv 3
Lv. 2: Water attack +18%.

Jyuratodus Radiance
Direct Hit III

SERIES Gives Direct Hit Lv 3
Lv. 2: Pierce Damage +22.5%.

Kulu-Ya-Ku's Flash
Flawless 3

SERIES Gives Flawless Lv 3
Lv. 2: When health is full, grants attack +22.5% and element attack power +22.5%.

Kulu-Ya-Ku's Special Attack
Combo 3

SERIES Gives Combo Lv 3
Lv. 2: After a skill hits, increases your damage by 22.5% for 5s.

Leyline Guidance
Geologist 3

SERIES Gives Geologist Lv 3
Lv. 2: Allows you to gather one extra time from mining outcrops.

Odogaron Secret Move
Swift Flash 3

SERIES Gives Swift Flash Lv 3
Lv. 2: After triggering Perfect Evade or Parry, increases damage dealt by 30% for 12s.

Paolumu Power
Airborne 3

SERIES Gives Airborne Lv 3
Lv. 2: Airborne Non-elemental damage of attacks is increased by 28.5%.

Paolumu Radiance
Airborne/Element 3

SERIES Gives Airborne/Element Lv 3
Lv. 2: Airborne increases the elemental damage of Attack Boost by 28.5%.

Pierce Master
Pierce Ammo Upgrade 3

SERIES Gives Pierce Ammo Upgrade Lv 3
Lv. 2: Increases Pierce Ammo damage by 22.5%.

Pink Rathian Power
Maniac [Asura] 3

SERIES Gives Maniac [Asura] Lv 3
Lv. 2: During Demon Mode, Damage +30%.

Pukei-Pukei Curled Tongue
Buildup Boost III

SERIES Gives Buildup Boost Lv3
Lv. 2: When attacks cause Monsters to accumulate Abnormal Statuses, increases damage dealt by 22.5%.

Pukei-Pukei Tailwhip
Bow Skill Upgrade 3

SERIES Gives Bow Skill Upgrade Lv 3
Lv. 2: Increases Bow Skill damage by 22.5%.

Radiant Mud Shell
Offensive Guard III

SERIES Give Offensive Guard Lv 3
Lv. 2: After a successful Perfect Guard, damage dealt +30% for 15s.

Radobaan's Spin
Non-elemental Boost III

SERIES Gives Non-elemental Boost Lv 3
Lv. 2: Raises base attack for non-elemental weapons by 18%.

Rathalos's Flame
Fire Attack Boost 3

SERIES Gives Fire Attack Boost Lv 3
Lv. 2: Fire attack +18%.

Rathalos's Fury
Charging Master III

SERIES Gives Charging Master Lv 3
Lv. 2: When Charge attacks hit monsters, increases Charge attack damage by 24%.

Rathian Gleam
Spirit Blade III

SERIES Gives Spirit Blade Lv 3
Lv. 2: When Spirit Gauge level increases, damage +22.5% for 15s.

Rathian's Flame
Fire Attack Boost 3

SERIES Gives Fire Attack Boost Lv 3
Lv. 2: Fire attack +18%.

Secret Dance Technique
Stun Resistance 3

SERIES Gives Stun Resistance Lv 3
Lv. 2: Prevents stun.

Spread Ammo Up
Spread Ammo Up 3

SERIES Gives Spread Ammo Up Lv 3
Lv. 2: Spread Ammo damage by 22.5%.

Surging Thunder
Thunder Attack Boost 3

SERIES Gives Thunder Attack Boost Lv 3
Lv. 2: Thunder attack +18%.

Tyrannos' Resentment
Resentment 3

SERIES Gives Resentment Lv 3
Lv. 2: Increases attack by 30% and elemental attack by 30% when you have gray recoverable damage.

Tzitzi-Ya-Ku Flash
Swift Flash 3

SERIES Gives Swift Flash Lv 3
Lv. 2: After triggering Perfect Evade or Parry, increases damage dealt by 30% for 12s.

Vespoid Power
Windproof 3

SERIES Gives Windproof Lv 3
Lv. 2: Negates minor wind pressure.

Wind-Drift Frost
Ice Attack Boost 3

SERIES Gives Ice Attack Boost Lv 3
Lv. 2: Ice attack +18%.

Increases healing by 8%.

MEAL Increases healing by 8%.

Reduces incoming damage by ???

MEAL Reduces incoming damage by ???

Increases damage by 5%.

MEAL Increases damage by 5%.

Part Breaking Efficiency +8%

MEAL Part Breaking Efficiency +8%

Damage taken -6%.

MEAL Damage taken -6%.

Increases damage by 10%.

MEAL Increases damage by 10%.

Increases healing by 16%.

MEAL Increases healing by 16%.

Part Breaking Efficiency +16%

MEAL Part Breaking Efficiency +16%

Increases healing by 24%.

MEAL Increases healing by 24%.

Part Breaking Efficiency +24%

MEAL Part Breaking Efficiency +24%

Damage taken -9%.

MEAL Damage taken -9%.

Increases damage by 15%.

MEAL Increases damage by 15%.

Increases damage by 20%.

MEAL Increases damage by 20%.

Damage taken -12%.

MEAL Damage taken -12%.

Felyne Moxie

MEAL When above a certain health threshold, you will not faint from damage that exeeds???

Felyne Safeguard

MEAL Prevents your squad from being penalized first time a member faints.
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