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Hunter Notes

Monster Characteristics:
Neopterons that inhabit the Iceshard Cliffs. Comaqchi rarely move around, staying adhered to the walls most of the time in large colonies. Their forelegs are well adapted to striking, and they can use their well-developed tail stingers to inject a sleeping agent that make targets easier to prey upon.

Ecology & Habitat

Comaqchi are the only Neopterons known to inhabit the Iceshard Cliffs. They spend much of their time motionless on cavern walls, blending into the frozen environment until prey wanders too close. Once a target is spotted, they lunge with startling speed, making them a constant threat to unsuspecting hunters navigating tight spaces.

Physiology

Comaqchi possess pink, fine-haired shells that help insulate them against the cold. Their four hind limbs are equipped with hook-like claws and bristled hairs, granting exceptional grip on walls and ceilings. The remaining two forelimbs are curled, powerful claws capable of stabbing and rending prey. Their eyes are disproportionately large, matching the pink hue of their carapace, with patterned markings beneath that resemble eyelashes. Their stingers and mouthparts are a vivid blue, providing stark contrast against their otherwise pale coloration.

Attacks & Abilities

Comaqchi are aggressive ambush predators. They use their tail stingers to inject a potent soporific agent, putting prey to sleep before draining it of fluids. In addition, they attack with jabbing strikes and heavy swipes from their foreclaws. Their combination of stealth, mobility, and status-inducing venom makes them especially dangerous in enclosed or vertical environments.

Hitzones, Ailments, Rewards & Drops

Please note, the entire table for Ailments is still under developement and it not currently accurate. We promise by the end of September (hopefully earlier) it will be.

Hitzones

Part Part IG Extract IG Extract State/Rank Severing Cutting Blunt Blunt Shot Shot Fire Fire Water Water Thunder Thunder Ice Ice Dragon Dragon Stun Stun
HEAD RED NORMAL 70 70 80 90 50 50 20 50 100
BODY ORANGE NORMAL 70 70 80 90 50 50 20 50 0

Currently being edited, apologies for the inconvenience.

Ailments

Ailment Status Initial Threshold Increase Max Threshold Duration (Sec) Inflictions Damage (Per Tick) Damage Buffed (Per Tick) Damage Ticks (Sec) Reduction (Amount/Sec)
Paralysis Paralysis 20 10 40 15 0 X X X 5/10
Poison Poison 20 30 80 35 X 10 15 1 5/10
Sleep Sleep 30 20 70 40, 30, 20 3, 2, 0 X X X 5/10
Blast Blast 30 10 50 X X 100 150 X 5/10
Stun Stun 45 25 95 10, 8, 6 3, 2, 0 X X X 5/10
Exhaust Exhaust X X X X X X X X X
Mount Mount X X X X X X X X X
Offset Offset X X X X X X X X X

Traps & Utility

Ailment Status Duration (Sec) Inflictions
Flash Flash 20, 10, 0 4, 3, 0
Screamer Pod Screamer Pod X X
Pitfall Trap Pitfall Trap X X
Shock Trap Shock Trap X X
Vine Trap Vine Trap X X
Sand Trap Sand Trap X X
Endemic Life Paralysis Endemic Life Paralysis X X
Palico Shock Trap Palico Shock Trap X X

Special Mechanics

Ailment Status Activation Count Cooldown Inflictions
Power Clash Power Clash X X X
Capture Capture X X X
Lure Pod Lure Pod X X X

Material Drops

Low Rank

Reward Type Part Item Icon Quantity Chance
Carving Comaqchi Shell
1 100%
Target Rewards Comaqchi Shell
1 30%
Target Rewards Monster Fluid
1 30%
Target Rewards Sleep Herb
3 20%
Target Rewards Frozen Icebone
1 20%
Carving (Rotten Monster Carcass) Monster Fluid
1 100%

High Rank

Reward TypePartItemIconQuantityChance
Carving Comaqchi Carapace
1 100%
Target Rewards Comaqchi Carapace
1 30%
Target Rewards Monster Broth
1 30%
Target Rewards Sleep Herb
4 20%
Target Rewards Frozen Icebone
2 20%
Carving (Rotten Monster Carcass) Monster Broth
1 100%

Armour

Series Armour

Other Armours (Shared Materials)

Weapons

Talismans

Palico Armour and Weapons

Armour

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